fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / libgame / system.h
index fddb72add6cc7ed9c02417d3aa63157ca5524b1f..19a9747af9fddd1aa0298e83b526dc532d6cb9e7 100644 (file)
@@ -1516,10 +1516,14 @@ struct SetupInfo
   boolean bd_skip_hatching;
   boolean bd_scroll_delay;
   int bd_smooth_movements;             // not boolean -- can also be "AUTO"
+  int bd_pushing_graphics;             // not boolean -- can also be "AUTO"
+  int bd_up_down_graphics;             // not boolean -- can also be "AUTO"
+  int bd_skip_falling_sounds;          // not boolean -- can also be "AUTO"
   int bd_palette_c64;
   int bd_palette_c64dtv;
   int bd_palette_atari;
   int bd_default_color_type;
+  int bd_random_colors;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
   boolean show_load_save_buttons;