fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / libgame / system.h
index 78392d89f535e992a941071151c04ff23263b132..19a9747af9fddd1aa0298e83b526dc532d6cb9e7 100644 (file)
@@ -1516,6 +1516,9 @@ struct SetupInfo
   boolean bd_skip_hatching;
   boolean bd_scroll_delay;
   int bd_smooth_movements;             // not boolean -- can also be "AUTO"
+  int bd_pushing_graphics;             // not boolean -- can also be "AUTO"
+  int bd_up_down_graphics;             // not boolean -- can also be "AUTO"
+  int bd_skip_falling_sounds;          // not boolean -- can also be "AUTO"
   int bd_palette_c64;
   int bd_palette_c64dtv;
   int bd_palette_atari;