#define FADE_MODE_DEFAULT FADE_MODE_FADE
+#define AUTO_DELAY_UNIT_MS 0
+#define AUTO_DELAY_UNIT_FRAMES 1
+
+#define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
+
// values for toon positions
#define POS_UNDEFINED -1
#define POS_LEFT 0
int screen_rendering_mode;
int vsync_mode;
+ unsigned int frame_counter;
unsigned int frame_delay;
unsigned int frame_delay_value;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+ boolean create_user_levelset;
boolean menu_game;
boolean menu_editor;
boolean PendingEvent(void);
void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void PumpEvents(void);
void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);