int full_sxsize, full_sysize;
int scrollbuffer_width, scrollbuffer_height;
+ int game_tile_size, standard_tile_size;
+
int dx, dy;
int dxsize, dysize;
void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
+void InitGfxTileSizeInfo(int, int);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxDoor3Info(int, int, int, int);
void ReloadCustomImage(Bitmap *, char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *, int);
+void CreateBitmapWithSmallBitmaps(Bitmap *, int, int);
void ScaleBitmap(Bitmap *, int);
void SetMouseCursor(int);