#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
+#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
/* values for key_status */
#define KEY_NOT_PRESSED FALSE
#define BUTTON_1 4
#define BUTTON_2 5
+#define NUM_PLAYER_ACTIONS 6
+
/* values for special "focus player" bitmasks */
#define BIT_SET_FOCUS 6
#define KEY_BUTTON_1 (1 << BUTTON_1)
#define KEY_BUTTON_2 (1 << BUTTON_2)
+#define KEY_BUTTON_SNAP KEY_BUTTON_1
+#define KEY_BUTTON_DROP KEY_BUTTON_2
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
/* values for special (non game element) animation modes */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
-#define ANIM_STATIC_PANEL (1 << 12)
+#define ANIM_CENTERED (1 << 12)
+#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_DEFAULT ANIM_LOOP
+/* values for special drawing styles (currently only for crumbled graphics) */
+#define STYLE_NONE 0
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
+
+#define STYLE_DEFAULT STYLE_NONE
+
+/* values for fade mode */
+#define FADE_TYPE_NONE 0
+#define FADE_TYPE_FADE_IN (1 << 0)
+#define FADE_TYPE_FADE_OUT (1 << 1)
+#define FADE_TYPE_TRANSFORM (1 << 2)
+#define FADE_TYPE_CROSSFADE (1 << 3)
+#define FADE_TYPE_MELT (1 << 4)
+#define FADE_TYPE_SKIP (1 << 5)
+
+#define FADE_MODE_NONE (FADE_TYPE_NONE)
+#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
+#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
+#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
+#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
+#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
+#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
+#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
+
+#define FADE_MODE_DEFAULT FADE_MODE_FADE
+
+/* values for text alignment */
+#define ALIGN_LEFT (1 << 0)
+#define ALIGN_RIGHT (1 << 1)
+#define ALIGN_CENTER (1 << 2)
+#define ALIGN_DEFAULT ALIGN_LEFT
+
+#define VALIGN_TOP (1 << 0)
+#define VALIGN_BOTTOM (1 << 1)
+#define VALIGN_MIDDLE (1 << 2)
+#define VALIGN_DEFAULT VALIGN_TOP
+
+#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+ (a) == ALIGN_RIGHT ? (x) - (w) : (x))
+#define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
+ (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
+#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
+#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
+
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
REDRAW_TILES | \
REDRAW_MICROLEVEL)
#define REDRAW_FPS (1 << 11)
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-#define FADE_MODE_FADE_IN 0
-#define FADE_MODE_FADE_OUT 1
-#define FADE_MODE_CROSSFADE 2
+#if defined(TARGET_X11)
+/* on old-style, classic and potentially slow graphics systems, redraw single
+ tiles instead of the whole playfield unless a certain threshold is reached;
+ when using the X11 target, this method should still be fast on all systems */
+#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#else
+/* on modern graphics systems and when using the SDL target, this tile redraw
+ optimization can slow things down a lot due to many small blits compared to
+ one single playfield-sized blit (especially observed on Mac OS X with SDL) */
+#define REDRAWTILES_THRESHOLD 0
+#endif
#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
-#define CURSOR_PLAYFIELD 1
+#define CURSOR_NONE 1
+#define CURSOR_PLAYFIELD 2
/* fundamental game speed values */
#define ONE_SECOND_DELAY 1000 /* delay value for one second */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP 35
/* maximum playfield size supported by libgame functions */
#define MAX_PLAYFIELD_WIDTH 128
/* maximum allowed length of player name */
#define MAX_PLAYER_NAME_LEN 10
+/* maximum number of levels in a level set */
+#define MAX_LEVELS 1000
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
+#define CACHE_DIRECTORY "cache"
#if !defined(PLATFORM_MSDOS)
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define MUS_CLASSIC_SUBDIR "mus_orig"
#endif
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+#define GFX_DEFAULT_SUBDIR "jue0"
+#define SND_DEFAULT_SUBDIR "jue0"
+#define MUS_DEFAULT_SUBDIR "jue0"
+#else
+#define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
+#define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
+#define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
+#endif
+
+#if defined(CREATE_SPECIAL_EDITION)
+#define GFX_FALLBACK_FILENAME "fallback.pcx"
+#define SND_FALLBACK_FILENAME "fallback.wav"
+#define MUS_FALLBACK_FILENAME "fallback.wav"
+#endif
+
/* file names and filename extensions */
#if !defined(PLATFORM_MSDOS)
#define LEVELSETUP_DIRECTORY "levelsetup"
#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
+#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
#define SOUNDSINFO_FILENAME "sndinfo.cnf"
#define MUSICINFO_FILENAME "musinfo.cnf"
+#define ARTWORKINFO_CACHE_FILE "artinfo.cac"
#define LEVELFILE_EXTENSION "lvl"
#define TAPEFILE_EXTENSION "tap"
#define SCOREFILE_EXTENSION "sco"
#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
#define TREE_TYPE_LEVEL_DIR 3
+#define TREE_TYPE_LEVEL_NR 4
-#define NUM_TREE_TYPES 4
+#define NUM_TREE_TYPES 5
#define INFOTEXT_UNDEFINED ""
#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
#define INFOTEXT_MUSIC_DIR "Custom Music"
#define INFOTEXT_LEVEL_DIR "Level Sets"
+#define INFOTEXT_LEVEL_NR "Levels"
-#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
+ INFOTEXT_LEVEL_NR : \
+ (t) == TREE_TYPE_LEVEL_DIR ? \
INFOTEXT_LEVEL_DIR : \
(t) == TREE_TYPE_GRAPHICS_DIR ? \
INFOTEXT_GRAPHICS_DIR : \
(setup).override_level_sounds : \
(setup).override_level_music)
+#define GFX_OVERRIDE_ARTWORK(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ gfx.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ gfx.override_level_sounds : \
+ gfx.override_level_music)
+
#define ARTWORK_FIRST_NODE(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(artwork).gfx_first : \
(type) == ARTWORK_TYPE_MUSIC ? \
options.music_directory : "")
+#define UPDATE_BUSY_STATE() \
+{ \
+ if (gfx.draw_busy_anim_function != NULL) \
+ gfx.draw_busy_anim_function(); \
+}
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
char *sounds_directory;
char *music_directory;
char *docs_directory;
+
char *execute_command;
+ char *special_flags;
+
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
+ boolean debug_x11_sync;
};
struct ScreenModeInfo
int vx, vy;
int vxsize, vysize;
+ int win_xsize, win_ysize;
+
int draw_deactivation_mask;
int draw_background_mask;
Bitmap *background_bitmap;
int background_bitmap_mask;
+ boolean clipping_enabled;
+ int clip_x, clip_y;
+ int clip_width, clip_height;
+
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
+ boolean draw_init_text;
+
int num_fonts;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
+ int (*get_font_from_token_function)(char *);
int anim_random_frame;
+
+ void (*draw_busy_anim_function)(void);
};
struct JoystickInfo
boolean el_diamond_caves;
boolean el_dx_boulderdash;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_dc;
boolean el_dx;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_ce;
boolean el_ge;
boolean el_ref;
Key focus_player[MAX_PLAYERS];
Key focus_player_all;
+
+ Key tape_eject;
+ Key tape_extra;
+ Key tape_stop;
+ Key tape_pause;
+ Key tape_record;
+ Key tape_play;
+
+ Key sound_simple;
+ Key sound_loops;
+ Key sound_music;
+
+ Key snap_left;
+ Key snap_right;
+ Key snap_up;
+ Key snap_down;
};
struct SetupSystemInfo
{
+ char *sdl_videodriver;
char *sdl_audiodriver;
int audio_fragment_size;
};
boolean sound_music;
boolean sound_simple;
boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
boolean scroll_delay;
+ boolean scroll_delay_value;
boolean soft_scrolling;
- boolean fading;
+ boolean fade_screens;
boolean autorecord;
boolean show_titlescreen;
boolean quick_doors;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
+ int game_frame_delay;
+ boolean sp_show_border_elements;
+ boolean small_game_graphics;
char *graphics_set;
char *sounds_set;
char *music_set;
- boolean override_level_graphics;
- boolean override_level_sounds;
- boolean override_level_music;
+ int override_level_graphics; /* not boolean -- can also be "AUTO" */
+ int override_level_sounds; /* not boolean -- can also be "AUTO" */
+ int override_level_music; /* not boolean -- can also be "AUTO" */
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
char *name; /* tree info name, as displayed in selection menues */
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
+ char *year; /* optional year of creation for levels or artwork */
char *imported_from; /* optional comment for imported levels or artwork */
char *imported_by; /* optional comment for imported levels or artwork */
+ char *tested_by; /* optional comment to name people who tested a set */
char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
char *level_filename; /* filename of level file (for packed level file) */
char *level_filetype; /* type of levels in level directory or level file */
+ char *special_flags; /* flags for special actions performed on level file */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
boolean redefined;
boolean fallback_to_default;
+ boolean default_is_cloned;
};
struct SetupFileList
int x, y;
};
+struct Rect
+{
+ int x, y;
+ int width, height;
+};
+
+struct RectWithBorder
+{
+ int x, y;
+ int width, height;
+ int border_size;
+};
+
+struct MenuPosInfo
+{
+ int x, y;
+ int width, height;
+ int align, valign;
+};
+
+struct TextPosInfo
+{
+ int x, y;
+ int width, height;
+ int align, valign;
+ int size;
+ int font, font_alt;
+ boolean draw_masked;
+ int sort_priority;
+ int id;
+};
+
+struct LevelStats
+{
+ int played;
+ int solved;
+};
+
/* ========================================================================= */
/* exported variables */
extern LevelDirTree *leveldir_current;
extern int level_nr;
+extern struct LevelStats level_stats[];
+
extern Display *display;
extern Visual *visual;
extern int screen;
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
+void InitGfxClipRegion(boolean, int, int, int, int);
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxCustomArtworkInfo();
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
+void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
-void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
+void InitVideoBuffer(int, int, int, boolean);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
+void ReCreateBitmap(Bitmap **, int, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
+void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+ void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);