#define WINDOW_SCALING_NOT_AVAILABLE FALSE
#define WINDOW_SCALING_AVAILABLE TRUE
-#define MIN_WINDOW_SCALING_PERCENT 50
+#define MIN_WINDOW_SCALING_PERCENT 30
#define STD_WINDOW_SCALING_PERCENT 100
-#define MAX_WINDOW_SCALING_PERCENT 300
+#define MAX_WINDOW_SCALING_PERCENT 400
#define STEP_WINDOW_SCALING_PERCENT 10
/* values for window scaling quality */
#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+/* values for screen rendering mode */
+#define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
+#define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
+#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
+#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
+
+#if defined(TARGET_SDL2)
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
+#else
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
+#endif
+
+#define SPECIAL_RENDERING_OFF 0
+#define SPECIAL_RENDERING_BITMAP 1
+#define SPECIAL_RENDERING_TARGET 2
+#define SPECIAL_RENDERING_DOUBLE 3
+
+#if defined(TARGET_SDL2)
+#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
+#else
+#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
+#endif
+
/* values for touch control */
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
-/* values for drawing target for global border */
-#define DRAW_BORDER_TO_BACKBUFFER 0
-#define DRAW_BORDER_TO_SCREEN 1
-#define DRAW_BORDER_TO_FADE_SOURCE 2
-#define DRAW_BORDER_TO_FADE_TARGET 3
+/* values for drawing target (various functions) */
+#define DRAW_TO_BACKBUFFER 0
+#define DRAW_TO_FIELDBUFFER 1
+#define DRAW_TO_SCREEN 2
+#define DRAW_TO_FADE_SOURCE 3
+#define DRAW_TO_FADE_TARGET 4
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
boolean debug;
};
-struct ScreenModeInfo
-{
- int width, height;
-};
-
struct VideoSystemInfo
{
int default_depth;
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
- struct ScreenModeInfo *fullscreen_modes;
- char *fullscreen_mode_current;
boolean window_scaling_available;
int window_scaling_percent;
char *window_scaling_quality;
+ int screen_rendering_mode;
+
+ unsigned int frame_delay;
+ unsigned int frame_delay_value;
boolean initialized;
};
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_backup;
Bitmap *fade_bitmap_source;
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
int fade_border_target_status;
Bitmap *masked_border_bitmap_ptr;
-#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
-#endif
boolean clipping_enabled;
int clip_x, clip_y;
int anim_random_frame;
void (*draw_busy_anim_function)(void);
- void (*draw_global_anim_function)(int);
+ void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
int cursor_mode;
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
- char *fullscreen_mode;
int window_scaling_percent;
char *window_scaling_quality;
+ char *screen_rendering_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
-void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+void FadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingDeactivated(int, int, int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged();
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
boolean SetVideoMode(boolean);
+void SetVideoFrameDelay(unsigned int);
+unsigned int GetVideoFrameDelay();
boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);