#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_ALL (1 << 14)
#define ANIM_DEFAULT ANIM_LOOP
#define FADE_MODE_DEFAULT FADE_MODE_FADE
+/* values for toon positions */
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
Bitmap *background_bitmap;
int background_bitmap_mask;
+#if USE_FINAL_SCREEN_BITMAP
+ Bitmap *final_screen_bitmap;
+#endif
+
boolean clipping_enabled;
int clip_x, clip_y;
int clip_width, clip_height;
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitTexture(Bitmap *, int, int, int, int, int, int);
void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
+void BlitToScreen(Bitmap *, int, int, int, int, int, int);
+void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);
+void FreeBitmapTextures(Bitmap **);
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);