#define MAX_PLAYERS 4
// maximum number of player names
-#define MAX_PLAYER_NAMES 10
+#define MAX_PLAYER_NAMES 12
// maximum allowed length of player name
#define MAX_PLAYER_NAME_LEN 10
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
#define TREE_TYPE_PLAYER_NAME 5
-#define TREE_TYPE_PLAYER_TEAM 6
#define NUM_BASE_TREE_TYPES 4
-#define NUM_TREE_TYPES 7
+#define NUM_TREE_TYPES 6
#define INFOTEXT_UNDEFINED ""
#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
#define INFOTEXT_MUSIC_DIR "Custom Music"
#define INFOTEXT_LEVEL_DIR "Level Sets"
#define INFOTEXT_LEVEL_NR "Levels"
-#define INFOTEXT_PLAYER_NAME "Player Names"
-#define INFOTEXT_PLAYER_TEAM "Player Teams"
+#define INFOTEXT_PLAYER_NAME "Players & Teams"
#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
INFOTEXT_PLAYER_NAME : \
- (t) == TREE_TYPE_PLAYER_TEAM ? \
- INFOTEXT_PLAYER_TEAM : \
(t) == TREE_TYPE_LEVEL_NR ? \
INFOTEXT_LEVEL_NR : \
(t) == TREE_TYPE_LEVEL_DIR ? \
boolean input_on_focus;
boolean prefer_aga_graphics;
boolean prefer_lowpass_sounds;
+ boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
boolean sp_show_border_elements;