// default value for undefined password
#define UNDEFINED_PASSWORD "[undefined]"
-// default value for undefined parameter
+// default value for undefined string parameter
+#define ARG_UNDEFINED_STRING "[undefined]"
+
+// default value for default string parameter
#define ARG_DEFAULT "[DEFAULT]"
-// default values for undefined configuration file parameters
+// default values for undefined numerical parameter (as string and integer)
#define ARG_UNDEFINED "-1000000"
#define ARG_UNDEFINED_VALUE (-1000000)
#define FALLBACK_TEXT_FILENAME "fallback.txt"
-#define LOG_OUT_BASENAME "stdout.txt"
-#define LOG_ERR_BASENAME "stderr.txt"
-
-#define LOG_OUT_ID 0
-#define LOG_ERR_ID 1
-#define NUM_LOGS 2
-
#define STRING_PARENT_DIRECTORY ".."
#define STRING_TOP_DIRECTORY "/"
char *userdata_subdir; // personal user game data directory
char *userdata_path; // resulting full path to game data directory
+ char *program_basename;
char *program_title;
char *window_title;
- char *icon_title;
char *icon_filename;
char *cookie_prefix;
- char *log_filename[NUM_LOGS]; // log filenames for out/err messages
- FILE *log_file[NUM_LOGS]; // log file handles for out/err files
- FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
+ char *log_filename; // filename for log messages
+ FILE *log_file; // file handle for log files
+ FILE *log_file_default; // default log file handle
int version_super;
int version_major;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
int (*get_font_from_token_function)(char *);
+ char * (*get_token_from_font_function)(int);
int anim_random_frame;
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
-void SetWindowBackgroundBitmap(Bitmap *);
-void SetMainBackgroundBitmap(Bitmap *);
-void SetDoorBackgroundBitmap(Bitmap *);
+void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);