#define ANIM_RANDOM (1 << 4)
#define ANIM_REVERSE (1 << 5)
+/* values for special (non game element) animation modes */
+#define ANIM_HORIZONTAL (1 << 6)
+#define ANIM_VERTICAL (1 << 7)
+
+#define ANIM_DEFAULT ANIM_LOOP
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define DOCS_DIRECTORY "docs"
#if !defined(PLATFORM_MSDOS)
-#define GRAPHICS_SUBDIR "gfx_classic"
-#define SOUNDS_SUBDIR "snd_classic"
-#define MUSIC_SUBDIR "mus_classic"
+#define GFX_CLASSIC_SUBDIR "gfx_classic"
+#define SND_CLASSIC_SUBDIR "snd_classic"
+#define MUS_CLASSIC_SUBDIR "mus_classic"
#else
-#define GRAPHICS_SUBDIR "gfx_orig"
-#define SOUNDS_SUBDIR "snd_orig"
-#define MUSIC_SUBDIR "mus_orig"
+#define GFX_CLASSIC_SUBDIR "gfx_orig"
+#define SND_CLASSIC_SUBDIR "snd_orig"
+#define MUS_CLASSIC_SUBDIR "mus_orig"
#endif
boolean el_dx_boulderdash;
boolean el_chars;
boolean el_custom;
+ boolean el_custom_more;
+
+ boolean el_headlines;
};
struct SetupShortcutInfo