#include "platform.h"
-#if defined(PLATFORM_MSDOS)
-#include <fcntl.h>
-#endif
-
#include "system.h"
#include "image.h"
#include "sound.h"
void InitProgramInfo(char *argv0,
char *userdata_subdir, char *userdata_subdir_unix,
- char *program_title, char *window_title, char *icon_title,
- char *x11_icon_filename, char *x11_iconmask_filename,
- char *sdl_icon_filename, char *msdos_cursor_filename,
- char *cookie_prefix, char *filename_prefix,
+ char *program_title, char *icon_title,
+ char *sdl_icon_filename, char *cookie_prefix,
int program_version)
{
program.command_basepath = getBasePath(argv0);
program.userdata_path = getUserGameDataDir();
program.program_title = program_title;
- program.window_title = window_title;
+ program.window_title = "(undefined)";
program.icon_title = icon_title;
- program.x11_icon_filename = x11_icon_filename;
- program.x11_iconmask_filename = x11_iconmask_filename;
program.sdl_icon_filename = sdl_icon_filename;
- program.msdos_cursor_filename = msdos_cursor_filename;
program.cookie_prefix = cookie_prefix;
- program.filename_prefix = filename_prefix;
program.version_major = VERSION_MAJOR(program_version);
program.version_minor = VERSION_MINOR(program_version);
program.version_patch = VERSION_PATCH(program_version);
+ program.version_build = VERSION_BUILD(program_version);
+ program.version_ident = program_version;
program.error_filename = getErrorFilename(ERROR_BASENAME);
program.error_file = stderr;
}
+void SetWindowTitle()
+{
+ program.window_title = program.window_title_function();
+
+#if defined(TARGET_SDL)
+ SDLSetWindowTitle();
+#endif
+}
+
+void InitWindowTitleFunction(char *(*window_title_function)(void))
+{
+ program.window_title_function = window_title_function;
+}
+
void InitExitMessageFunction(void (*exit_message_function)(char *, va_list))
{
program.exit_message_function = exit_message_function;
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
-#if defined(PLATFORM_MSDOS)
- _fmode = O_BINARY;
-#endif
-
#if defined(PLATFORM_MACOSX)
updateUserGameDataDir();
#endif
void ClosePlatformDependentStuff(void)
{
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#if defined(PLATFORM_WIN32)
closeErrorFile();
#endif
-
-#if defined(PLATFORM_MSDOS)
- dumpErrorFile();
-#endif
}
void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
gfx.vysize = vysize;
}
+void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize)
+{
+ gfx.ex = ex;
+ gfx.ey = ey;
+ gfx.exsize = exsize;
+ gfx.eysize = eysize;
+}
+
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
gfx.win_xsize = win_xsize;
inline static void sysFillRectangle(Bitmap *bitmap, int x, int y,
int width, int height, Pixel color)
{
-#if defined(TARGET_SDL)
SDLFillRectangle(bitmap, x, y, width, height, color);
-#else
- X11FillRectangle(bitmap, x, y, width, height, color);
-#endif
}
inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y, int mask_mode)
{
-#if defined(TARGET_SDL)
SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
dst_x, dst_y, mask_mode);
-#else
- X11CopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
- dst_x, dst_y, mask_mode);
-#endif
}
void LimitScreenUpdates(boolean enable)
void InitVideoDisplay(void)
{
-#if defined(TARGET_SDL)
SDLInitVideoDisplay();
-#else
- X11InitVideoDisplay();
-#endif
}
void CloseVideoDisplay(void)
video.window_scaling_available = WINDOW_SCALING_STATUS;
-#if defined(TARGET_SDL)
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
-#else
- X11InitVideoBuffer(&backbuffer, &window);
-#endif
drawto = backbuffer;
}
if (bitmap == NULL)
return;
-#if defined(TARGET_SDL)
SDLFreeBitmapPointers(bitmap);
-#else
- X11FreeBitmapPointers(bitmap);
-#endif
checked_free(bitmap->source_filename);
bitmap->source_filename = NULL;
Bitmap *CreateBitmapStruct(void)
{
-#if defined(TARGET_SDL)
return checked_calloc(sizeof(struct SDLSurfaceInfo));
-#else
- return checked_calloc(sizeof(struct X11DrawableInfo));
-#endif
}
Bitmap *CreateBitmap(int width, int height, int depth)
int real_height = MAX(1, height); /* prevent zero bitmap height */
int real_depth = GetRealDepth(depth);
-#if defined(TARGET_SDL)
SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#else
- X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#endif
new_bitmap->width = real_width;
new_bitmap->height = real_height;
void CloseWindow(DrawWindow *window)
{
-#if defined(TARGET_X11)
- X11CloseWindow(window);
-#endif
}
inline static boolean CheckDrawingArea(int x, int y, int width, int height,
if (draw_mask & REDRAW_ALL)
return TRUE;
+#if 1
+ if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_1) && IN_GFX_DOOR_1(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_2) && IN_GFX_DOOR_2(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
+ return TRUE;
+#else
if ((draw_mask & REDRAW_FIELD) &&
x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
if ((draw_mask & REDRAW_DOOR_2) &&
x >= gfx.dx && y >= gfx.vy)
return TRUE;
+#endif
return FALSE;
}
return;
#endif
-#if defined(TARGET_SDL)
SDLFadeRectangle(bitmap_cross, x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
-#else
- X11FadeRectangle(bitmap_cross, x, y, width, height,
- fade_mode, fade_delay, post_delay, draw_border_function);
-#endif
}
void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
{
-#if defined(TARGET_X11)
- if (clip_gc)
- {
- bitmap->clip_gc = clip_gc;
- XSetClipMask(display, bitmap->clip_gc, clip_pixmap);
- }
-#endif
}
void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
{
-#if defined(TARGET_X11)
- if (clip_gc)
- {
- bitmap->clip_gc = clip_gc;
- XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y);
- }
-#endif
}
void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
-#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-#else
- X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-#endif
}
void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
-#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
-#else
- X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
-#endif
}
-#if !defined(TARGET_X11_NATIVE)
void DrawLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y, Pixel pixel, int line_width)
{
(x == line_width - 1 && y == line_width - 1))
continue;
-#if defined(TARGET_SDL)
SDLDrawLine(bitmap,
from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel);
-#elif defined(TARGET_ALLEGRO)
- AllegroDrawLine(bitmap->drawable, from_x + dx, from_y + dy,
- to_x + dx, to_y + dy, pixel);
-#endif
}
}
}
-#endif
void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel)
{
-#if !defined(TARGET_X11_NATIVE)
int line_width = 4;
int i;
/*
SDLDrawLines(bitmap->surface, points, num_points, pixel);
*/
-#else
- XSetForeground(display, bitmap->line_gc[1], pixel);
- XDrawLines(display, bitmap->drawable, bitmap->line_gc[1],
- (XPoint *)points, num_points, CoordModeOrigin);
-#endif
}
Pixel GetPixel(Bitmap *bitmap, int x, int y)
y < 0 || y >= bitmap->height)
return BLACK_PIXEL;
-#if defined(TARGET_SDL)
return SDLGetPixel(bitmap, x, y);
-#elif defined(TARGET_ALLEGRO)
- return AllegroGetPixel(bitmap->drawable, x, y);
-#else
- return X11GetPixel(bitmap, x, y);
-#endif
}
Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
unsigned int color_g, unsigned int color_b)
{
-#if defined(TARGET_SDL)
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
-#elif defined(TARGET_ALLEGRO)
- return AllegroAllocColorCell(color_r << 8, color_g << 8, color_b << 8);
-#else
- return X11GetPixelFromRGB(color_r, color_g, color_b);
-#endif
}
Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
/* execute all pending screen drawing operations */
void FlushDisplay(void)
{
-#if !defined(TARGET_SDL)
- XFlush(display);
-#endif
}
/* execute and wait for all pending screen drawing operations */
void SyncDisplay(void)
{
-#if !defined(TARGET_SDL)
- XSync(display, FALSE);
-#endif
}
void KeyboardAutoRepeatOn(void)
boolean SetVideoMode(boolean fullscreen)
{
-#if defined(TARGET_SDL)
return SDLSetVideoMode(&backbuffer, fullscreen);
-#else
- boolean success = TRUE;
-
- if (fullscreen && video.fullscreen_available)
- {
- Error(ERR_WARN, "fullscreen not available in X11 version");
-
- /* display error message only once */
- video.fullscreen_available = FALSE;
-
- success = FALSE;
- }
-
- return success;
-#endif
}
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
Bitmap *new_bitmap;
-#if defined(TARGET_SDL)
new_bitmap = SDLLoadImage(filename);
-#else
- new_bitmap = X11LoadImage(filename);
-#endif
if (new_bitmap)
new_bitmap->source_filename = getStringCopy(filename);
{
Bitmap *dst_bitmap = CreateBitmap(zoom_width, zoom_height, DEFAULT_DEPTH);
-#if defined(TARGET_SDL)
SDLZoomBitmap(src_bitmap, dst_bitmap);
-#else
- X11ZoomBitmap(src_bitmap, dst_bitmap);
-#endif
return dst_bitmap;
}
/* if image was scaled up, create new clipmask for normal size image */
if (zoom_factor != 1)
{
-#if defined(TARGET_X11)
- if (old_bitmap->clip_mask)
- XFreePixmap(display, old_bitmap->clip_mask);
-
- old_bitmap->clip_mask =
- Pixmap_to_Mask(tmp_bitmap_1->drawable, width_1, height_1);
-
- XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
-#else
SDL_Surface *tmp_surface_1 = tmp_bitmap_1->surface;
if (old_bitmap->surface_masked)
if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
SDL_SetColorKey(tmp_surface_1, UNSET_TRANSPARENT_PIXEL, 0);
-#endif
}
#endif
#if 1
/* this replaces all blit masks created when loading -- maybe optimize this */
{
-#if defined(TARGET_X11)
- if (old_bitmap->clip_mask)
- XFreePixmap(display, old_bitmap->clip_mask);
-
- old_bitmap->clip_mask =
- Pixmap_to_Mask(old_bitmap->drawable, new_width, new_height);
-
- XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
-#else
SDL_Surface *old_surface = old_bitmap->surface;
if (old_bitmap->surface_masked)
if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
-#endif
}
#endif
/* mouse pointer functions */
/* ------------------------------------------------------------------------- */
-#if !defined(PLATFORM_MSDOS)
#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0
+
/* XPM image definitions */
static const char *cursor_image_none[] =
{
/* hot spot */
"0,0"
};
+
#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER
static const char *cursor_image_dot[] =
{
static const char **cursor_image_playfield = cursor_image_none;
#endif
-#if defined(TARGET_SDL)
static const int cursor_bit_order = BIT_ORDER_MSB;
-#elif defined(TARGET_X11_NATIVE)
-static const int cursor_bit_order = BIT_ORDER_LSB;
-#endif
static struct MouseCursorInfo *get_cursor_from_image(const char **image)
{
return cursor;
}
-#endif /* !PLATFORM_MSDOS */
void SetMouseCursor(int mode)
{
-#if !defined(PLATFORM_MSDOS)
static struct MouseCursorInfo *cursor_none = NULL;
static struct MouseCursorInfo *cursor_playfield = NULL;
struct MouseCursorInfo *cursor_new;
mode == CURSOR_NONE ? cursor_none :
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
-#if defined(TARGET_SDL)
SDLSetMouseCursor(cursor_new);
-#elif defined(TARGET_X11_NATIVE)
- X11SetMouseCursor(cursor_new);
-#endif
-#endif
}
#if defined(TARGET_SDL)
SDLOpenAudio();
-#elif defined(PLATFORM_UNIX)
- UnixOpenAudio();
-#elif defined(PLATFORM_MSDOS)
- MSDOSOpenAudio();
#endif
}
{
#if defined(TARGET_SDL)
SDLCloseAudio();
-#elif defined(PLATFORM_UNIX)
- UnixCloseAudio();
-#elif defined(PLATFORM_MSDOS)
- MSDOSCloseAudio();
#endif
audio.sound_enabled = FALSE;
#if defined(TARGET_SDL)
return TRUE; /* the only possible message here is SDL_QUIT */
-#elif defined(PLATFORM_UNIX)
- if ((event->window == window->drawable) &&
- (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
- return TRUE;
#endif
return FALSE;
#if defined(TARGET_SDL)
SDLInitJoysticks();
-#elif defined(PLATFORM_UNIX)
- UnixInitJoysticks();
-#elif defined(PLATFORM_MSDOS)
- MSDOSInitJoysticks();
#endif
#if 0
{
#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);
-#elif defined(PLATFORM_UNIX)
- return UnixReadJoystick(nr, x, y, b1, b2);
-#elif defined(PLATFORM_MSDOS)
- return MSDOSReadJoystick(nr, x, y, b1, b2);
#endif
}