struct VideoSystemInfo video;
struct AudioSystemInfo audio;
struct GfxInfo gfx;
+struct OverlayInfo overlay;
struct ArtworkInfo artwork;
struct JoystickInfo joystick;
struct SetupInfo setup;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+int wheel_steps = DEFAULT_WHEEL_STEPS;
#if defined(TARGET_SDL2)
boolean keyrepeat_status = TRUE;
#endif
int redraw_mask = REDRAW_NONE;
-int redraw_tiles = 0;
int FrameCounter = 0;
/* init/close functions */
/* ========================================================================= */
-void InitProgramInfo(char *argv0, char *config_filename,
- char *userdata_subdir, char *userdata_subdir_unix,
+void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
char *program_title, char *icon_title,
char *icon_filename, char *cookie_prefix,
- int program_version)
+ char *program_version_string, int program_version)
{
program.command_basepath = getBasePath(argv0);
program.command_basename = getBaseName(argv0);
program.config_filename = config_filename;
program.userdata_subdir = userdata_subdir;
- program.userdata_subdir_unix = userdata_subdir_unix;
program.userdata_path = getUserGameDataDir();
program.program_title = program_title;
program.version_build = VERSION_BUILD(program_version);
program.version_ident = program_version;
+ program.version_string = program_version_string;
+
program.log_filename[LOG_OUT_ID] = getLogFilename(LOG_OUT_BASENAME);
program.log_filename[LOG_ERR_ID] = getLogFilename(LOG_ERR_BASENAME);
program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout;
program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
+
+ program.headless = FALSE;
+}
+
+void InitScoresInfo()
+{
+ char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY);
+
+ program.global_scores = directoryExists(global_scores_dir);
+ program.many_scores_per_name = !program.global_scores;
+
+ if (options.debug)
+ {
+ if (program.global_scores)
+ {
+ Error(ERR_DEBUG, "Using global, multi-user scores directory '%s'.",
+ global_scores_dir);
+ Error(ERR_DEBUG, "Remove to enable single-user scores directory.");
+ Error(ERR_DEBUG, "(This enables multipe score entries per user.)");
+ }
+ else
+ {
+ Error(ERR_DEBUG, "Using private, single-user scores directory.");
+ }
+ }
+
+ free(global_scores_dir);
}
void SetWindowTitle()
program.exit_function = exit_function;
/* set signal handlers to custom exit function */
- signal(SIGINT, exit_function);
+ // signal(SIGINT, exit_function);
signal(SIGTERM, exit_function);
/* set exit function to automatically cleanup SDL stuff after exit() */
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
-#if defined(PLATFORM_MACOSX)
- updateUserGameDataDir();
-#endif
-
OpenLogFiles();
#if defined(TARGET_SDL2)
gfx.field_save_buffer = field_save_buffer;
- gfx.drawing_area_changed = FALSE;
-
SetDrawDeactivationMask(REDRAW_NONE); /* do not deactivate drawing */
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
+ if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize)
+ {
+ ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize);
+
+#if defined(TARGET_SDL2)
+ ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize);
+#endif
+
+ ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize);
+
+ ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
+ }
+
gfx.win_xsize = win_xsize;
gfx.win_ysize = win_ysize;
gfx.background_bitmap_mask = REDRAW_NONE;
-
- ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int))
+{
+ gfx.draw_global_anim_function = draw_global_anim_function;
+}
+
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
+{
+ gfx.draw_global_border_function = draw_global_border_function;
+}
+
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
gfx.cursor_mode = CURSOR_DEFAULT;
}
+void InitOverlayInfo()
+{
+ overlay.enabled = FALSE;
+ overlay.active = FALSE;
+
+#if defined(PLATFORM_ANDROID)
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ overlay.enabled = TRUE;
+#endif
+}
+
+void SetOverlayEnabled(boolean enabled)
+{
+ overlay.enabled = enabled;
+}
+
+void SetOverlayActive(boolean active)
+{
+ overlay.active = active;
+}
+
+boolean GetOverlayActive()
+{
+ return overlay.active;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
}
+int GetDrawDeactivationMask()
+{
+ return gfx.draw_deactivation_mask;
+}
+
void SetDrawBackgroundMask(int draw_background_mask)
{
gfx.draw_background_mask = draw_background_mask;
}
inline static void sysFillRectangle(Bitmap *bitmap, int x, int y,
- int width, int height, Pixel color)
+ int width, int height, Pixel color)
{
SDLFillRectangle(bitmap, x, y, width, height, color);
+
+ if (bitmap == backbuffer)
+ SetRedrawMaskFromArea(x, y, width, height);
}
inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
{
SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
dst_x, dst_y, mask_mode);
+
+ if (dst_bitmap == backbuffer)
+ SetRedrawMaskFromArea(dst_x, dst_y, width, height);
}
void LimitScreenUpdates(boolean enable)
void InitVideoDisplay(void)
{
+ if (program.headless)
+ return;
+
SDLInitVideoDisplay();
+#if defined(TARGET_SDL2)
+ SDLSetDisplaySize();
+#endif
}
void CloseVideoDisplay(void)
video.height = height;
video.depth = GetRealDepth(depth);
+ video.screen_width = width;
+ video.screen_height = height;
+ video.screen_xoffset = 0;
+ video.screen_yoffset = 0;
+
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
video.window_scaling_available = WINDOW_SCALING_STATUS;
- SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+ video.frame_delay = 0;
+ video.frame_delay_value = GAME_FRAME_DELAY;
+
+ video.shifted_up = FALSE;
+ video.shifted_up_pos = 0;
+ video.shifted_up_pos_last = 0;
+ video.shifted_up_delay = 0;
+ video.shifted_up_delay_value = ONE_SECOND_DELAY / 4;
+
+ SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
Bitmap *CreateBitmapStruct(void)
{
- return checked_calloc(sizeof(struct SDLSurfaceInfo));
+ return checked_calloc(sizeof(Bitmap));
}
Bitmap *CreateBitmap(int width, int height, int depth)
return new_bitmap;
}
-void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth)
+void ReCreateBitmap(Bitmap **bitmap, int width, int height)
{
- Bitmap *new_bitmap = CreateBitmap(width, height, depth);
+ Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH);
if (*bitmap == NULL)
{
{
}
+void SetRedrawMaskFromArea(int x, int y, int width, int height)
+{
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + width - 1;
+ int y2 = y + height - 1;
+
+ if (width == 0 || height == 0)
+ return;
+
+ if (IN_GFX_FIELD_FULL(x1, y1) && IN_GFX_FIELD_FULL(x2, y2))
+ redraw_mask |= REDRAW_FIELD;
+ else if (IN_GFX_DOOR_1(x1, y1) && IN_GFX_DOOR_1(x2, y2))
+ redraw_mask |= REDRAW_DOOR_1;
+ else if (IN_GFX_DOOR_2(x1, y1) && IN_GFX_DOOR_2(x2, y2))
+ redraw_mask |= REDRAW_DOOR_2;
+ else if (IN_GFX_DOOR_3(x1, y1) && IN_GFX_DOOR_3(x2, y2))
+ redraw_mask |= REDRAW_DOOR_3;
+ else
+ redraw_mask = REDRAW_ALL;
+}
+
inline static boolean CheckDrawingArea(int x, int y, int width, int height,
int draw_mask)
{
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
-boolean DrawingAreaChanged()
-{
- int drawing_area_changed = gfx.drawing_area_changed;
-
- // reset flag for change of drawing area after querying it
- gfx.drawing_area_changed = FALSE;
-
- return drawing_area_changed;
-}
-
static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
int *width, int *height, boolean is_dest)
{
int dst_x_unclipped = dst_x;
int dst_y_unclipped = dst_y;
+ if (program.headless)
+ return;
+
if (src_bitmap == NULL || dst_bitmap == NULL)
return;
}
}
-void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+void FadeRectangle(int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay,
void (*draw_border_function)(void))
{
if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE))
return;
- SDLFadeRectangle(bitmap_cross, x, y, width, height,
+ SDLFadeRectangle(x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
}
dst_x, dst_y);
}
+void BlitTexture(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_OPAQUE);
+}
+
+void BlitTextureMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_MASKED);
+}
+
+void BlitToScreen(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+ BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+ else
+ BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
+}
+
+void BlitToScreenMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+ BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+ else
+ BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
+}
+
void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
#endif
}
-boolean PointerInWindow(DrawWindow *window)
+boolean SetVideoMode(boolean fullscreen)
{
- return TRUE;
+ return SDLSetVideoMode(fullscreen);
}
-boolean SetVideoMode(boolean fullscreen)
+void SetVideoFrameDelay(unsigned int frame_delay_value)
{
- return SDLSetVideoMode(&backbuffer, fullscreen);
+ video.frame_delay_value = frame_delay_value;
+}
+
+unsigned int GetVideoFrameDelay()
+{
+ return video.frame_delay_value;
}
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename);
if ((new_bitmap = LoadImage(filename)) == NULL)
- Error(ERR_EXIT, "LoadImage() failed: %s", GetError());
+ Error(ERR_EXIT, "LoadImage('%s') failed: %s", basename, GetError());
return new_bitmap;
}
if ((new_bitmap = LoadImage(filename)) == NULL)
{
- Error(ERR_WARN, "LoadImage() failed: %s", GetError());
+ Error(ERR_WARN, "LoadImage('%s') failed: %s", basename, GetError());
return;
}
free(new_bitmap);
}
-Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
+static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
- Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
-
- return dst_bitmap;
-}
-
-static void SetMaskedBitmapSurface(Bitmap *bitmap)
-{
- if (bitmap == NULL)
- return;
-
- SDL_Surface *surface = bitmap->surface;
-
- if (bitmap->surface_masked)
- SDL_FreeSurface(bitmap->surface_masked);
-
- SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
-
- if ((bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
-
- SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0);
+ return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
}
void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
bitmaps[IMG_BITMAP_GAME] = bitmap_new;
-
- SetMaskedBitmapSurface(bitmap_new);
}
static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
}
- // create corresponding bitmaps for masked blitting
- for (i = 0; i < NUM_IMG_BITMAPS; i++)
- if (bitmaps[i] != NULL &&
- bitmaps[i] != old_bitmap)
- SetMaskedBitmapSurface(bitmaps[i]);
-
UPDATE_BUSY_STATE();
print_timestamp_done("CreateScaledBitmaps");
CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE);
}
+void CreateBitmapTextures(Bitmap **bitmaps)
+{
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
+void FreeBitmapTextures(Bitmap **bitmaps)
+{
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);
/* event functions */
/* ========================================================================= */
-void InitEventFilter(EventFilter filter_function)
-{
- /* set event filter to filter out certain events */
-#if defined(TARGET_SDL2)
- SDL_SetEventFilter(filter_function, NULL);
-#else
- SDL_SetEventFilter(filter_function);
-#endif
-}
-
boolean PendingEvent(void)
{
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
return HandleKeyModState(KSYM_UNDEFINED, 0);
}
+void StartTextInput(int x, int y, int width, int height)
+{
+#if defined(TARGET_SDL2)
+#if defined(HAS_SCREEN_KEYBOARD)
+ SDL_StartTextInput();
+
+ if (y + height > SCREEN_KEYBOARD_POS(video.height))
+ {
+ video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
+ video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up = TRUE;
+ }
+#endif
+#endif
+}
+
+void StopTextInput()
+{
+#if defined(TARGET_SDL2)
+#if defined(HAS_SCREEN_KEYBOARD)
+ SDL_StopTextInput();
+
+ if (video.shifted_up)
+ {
+ video.shifted_up_pos = 0;
+ video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up = FALSE;
+ }
+#endif
+#endif
+}
+
boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)
/* always start with reliable default values */
joystick.status = JOYSTICK_NOT_AVAILABLE;
for (i = 0; i < MAX_PLAYERS; i++)
- joystick.fd[i] = -1; /* joystick device closed */
+ joystick.nr[i] = -1; /* no joystick configured */
SDLInitJoysticks();
}
{
return SDLReadJoystick(nr, x, y, b1, b2);
}
+
+boolean CheckJoystickOpened(int nr)
+{
+ return SDLCheckJoystickOpened(nr);
+}
+
+void ClearJoystickState()
+{
+ SDLClearJoystickState();
+}