-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* system.c *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// system.c
+// ============================================================================
#include <string.h>
#include <signal.h>
#include "platform.h"
-#if defined(PLATFORM_MSDOS)
-#include <fcntl.h>
-#endif
-
#include "system.h"
#include "image.h"
#include "sound.h"
LevelDirTree *leveldir_current = NULL;
int level_nr;
+struct LevelStats level_stats[MAX_LEVELS];
+
Display *display = NULL;
Visual *visual = NULL;
int screen = 0;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+#if defined(TARGET_SDL2)
+boolean keyrepeat_status = TRUE;
+#endif
int redraw_mask = REDRAW_NONE;
int redraw_tiles = 0;
void InitProgramInfo(char *argv0,
char *userdata_subdir, char *userdata_subdir_unix,
- char *program_title, char *window_title, char *icon_title,
- char *x11_icon_filename, char *x11_iconmask_filename,
- char *sdl_icon_filename, char *msdos_cursor_filename,
- char *cookie_prefix, char *filename_prefix,
+ char *program_title, char *icon_title,
+ char *sdl_icon_filename, char *cookie_prefix,
int program_version)
{
program.command_basepath = getBasePath(argv0);
program.userdata_path = getUserGameDataDir();
program.program_title = program_title;
- program.window_title = window_title;
+ program.window_title = "(undefined)";
program.icon_title = icon_title;
- program.x11_icon_filename = x11_icon_filename;
- program.x11_iconmask_filename = x11_iconmask_filename;
program.sdl_icon_filename = sdl_icon_filename;
- program.msdos_cursor_filename = msdos_cursor_filename;
program.cookie_prefix = cookie_prefix;
- program.filename_prefix = filename_prefix;
program.version_major = VERSION_MAJOR(program_version);
program.version_minor = VERSION_MINOR(program_version);
program.version_patch = VERSION_PATCH(program_version);
+ program.version_build = VERSION_BUILD(program_version);
+ program.version_ident = program_version;
program.error_filename = getErrorFilename(ERROR_BASENAME);
program.error_file = stderr;
}
+void SetWindowTitle()
+{
+ program.window_title = program.window_title_function();
+
+#if defined(TARGET_SDL)
+ SDLSetWindowTitle();
+#endif
+}
+
+void InitWindowTitleFunction(char *(*window_title_function)(void))
+{
+ program.window_title_function = window_title_function;
+}
+
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list))
+{
+ program.exit_message_function = exit_message_function;
+}
+
void InitExitFunction(void (*exit_function)(int))
{
program.exit_function = exit_function;
void InitPlatformDependentStuff(void)
{
-#if defined(PLATFORM_MSDOS)
- _fmode = O_BINARY;
-#endif
+ // this is initialized in GetOptions(), but may already be used before
+ options.verbose = TRUE;
#if defined(PLATFORM_MACOSX)
updateUserGameDataDir();
#endif
+#if 1
+ openErrorFile();
+#else
#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
openErrorFile();
#endif
+#endif
#if defined(TARGET_SDL)
- if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)
+#if defined(TARGET_SDL2)
+ int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
+#else
+ int sdl_init_flags = SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE;
+#endif
+
+ if (SDL_Init(sdl_init_flags) < 0)
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
SDLNet_Init();
void ClosePlatformDependentStuff(void)
{
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#if defined(PLATFORM_WIN32)
closeErrorFile();
#endif
-
-#if defined(PLATFORM_MSDOS)
- dumpErrorFile();
-#endif
}
void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
+void InitGfxTileSizeInfo(int game_tile_size, int standard_tile_size)
+{
+ gfx.game_tile_size = game_tile_size;
+ gfx.standard_tile_size = standard_tile_size;
+}
+
void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
{
gfx.dx = dx;
gfx.vysize = vysize;
}
+void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize)
+{
+ gfx.ex = ex;
+ gfx.ey = ey;
+ gfx.exsize = exsize;
+ gfx.eysize = eysize;
+}
+
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
gfx.win_xsize = win_xsize;
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- {
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.dx, gfx.dy,
gfx.dxsize, gfx.dysize);
- }
}
#else
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- {
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
- }
}
#endif
inline static void sysFillRectangle(Bitmap *bitmap, int x, int y,
int width, int height, Pixel color)
{
-#if defined(TARGET_SDL)
SDLFillRectangle(bitmap, x, y, width, height, color);
-#else
- X11FillRectangle(bitmap, x, y, width, height, color);
-#endif
}
inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y, int mask_mode)
{
-#if defined(TARGET_SDL)
SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
dst_x, dst_y, mask_mode);
-#else
- X11CopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
- dst_x, dst_y, mask_mode);
+}
+
+void LimitScreenUpdates(boolean enable)
+{
+#if defined(TARGET_SDL)
+ SDLLimitScreenUpdates(enable);
#endif
}
void InitVideoDisplay(void)
{
-#if defined(TARGET_SDL)
SDLInitVideoDisplay();
-#else
- X11InitVideoDisplay();
-#endif
}
void CloseVideoDisplay(void)
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
+#if 0
+ printf("::: InitVideoBuffer\n");
+#endif
+
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
+ // video.fullscreen_initial = FALSE;
#if 0
video.fullscreen_mode_current = NULL;
video.fullscreen_modes = NULL;
#endif
-#if defined(TARGET_SDL)
+ video.window_scaling_available = WINDOW_SCALING_STATUS;
+
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
-#else
- X11InitVideoBuffer(&backbuffer, &window);
-#endif
drawto = backbuffer;
}
if (bitmap == NULL)
return;
-#if defined(TARGET_SDL)
SDLFreeBitmapPointers(bitmap);
-#else
- X11FreeBitmapPointers(bitmap);
-#endif
checked_free(bitmap->source_filename);
bitmap->source_filename = NULL;
Bitmap *CreateBitmapStruct(void)
{
-#if defined(TARGET_SDL)
return checked_calloc(sizeof(struct SDLSurfaceInfo));
-#else
- return checked_calloc(sizeof(struct X11DrawableInfo));
-#endif
}
Bitmap *CreateBitmap(int width, int height, int depth)
int real_height = MAX(1, height); /* prevent zero bitmap height */
int real_depth = GetRealDepth(depth);
-#if defined(TARGET_SDL)
SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#else
- X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#endif
new_bitmap->width = real_width;
new_bitmap->height = real_height;
void CloseWindow(DrawWindow *window)
{
-#if defined(TARGET_X11)
- X11CloseWindow(window);
-#endif
}
inline static boolean CheckDrawingArea(int x, int y, int width, int height,
if (draw_mask & REDRAW_ALL)
return TRUE;
+#if 1
+ if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_1) && IN_GFX_DOOR_1(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_2) && IN_GFX_DOOR_2(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
+ return TRUE;
+#else
if ((draw_mask & REDRAW_FIELD) &&
x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
if ((draw_mask & REDRAW_DOOR_2) &&
x >= gfx.dx && y >= gfx.vy)
return TRUE;
+#endif
return FALSE;
}
int dst_x_unclipped = dst_x;
int dst_y_unclipped = dst_y;
+ if (src_bitmap == NULL || dst_bitmap == NULL)
+ return;
+
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
height = dst_bitmap->height - dst_y;
#endif
-#if 0
+#if 1
+ /* !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!! */
+#if 1
/* !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!! */
/* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13,
but is already fixed in SVN and should therefore finally be fixed with
the next official SDL release, which is probably version 1.2.14.) */
#if 1
/* !!! 2009-03-24: It seems that this problem still exists in 1.2.12 !!! */
-#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+ //#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+#if defined(TARGET_SDL2)
if (src_bitmap == dst_bitmap)
{
/* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */
#endif
#endif
#endif
+#endif
#if 0
if (dst_x < gfx.sx + gfx.sxsize)
return;
#endif
-#if defined(TARGET_SDL)
SDLFadeRectangle(bitmap_cross, x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
-#else
- X11FadeRectangle(bitmap_cross, x, y, width, height,
- fade_mode, fade_delay, post_delay, draw_border_function);
-#endif
}
void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
{
-#if defined(TARGET_X11)
- if (clip_gc)
- {
- bitmap->clip_gc = clip_gc;
- XSetClipMask(display, bitmap->clip_gc, clip_pixmap);
- }
-#endif
}
void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
{
-#if defined(TARGET_X11)
- if (clip_gc)
- {
- bitmap->clip_gc = clip_gc;
- XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y);
- }
-#endif
}
void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
-#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-#else
- X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-#endif
}
void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
-#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
-#else
- X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
-#endif
}
-#if !defined(TARGET_X11_NATIVE)
void DrawLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y, Pixel pixel, int line_width)
{
(x == line_width - 1 && y == line_width - 1))
continue;
-#if defined(TARGET_SDL)
SDLDrawLine(bitmap,
from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel);
-#elif defined(TARGET_ALLEGRO)
- AllegroDrawLine(bitmap->drawable, from_x + dx, from_y + dy,
- to_x + dx, to_y + dy, pixel);
-#endif
}
}
}
-#endif
void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel)
{
-#if !defined(TARGET_X11_NATIVE)
int line_width = 4;
int i;
/*
SDLDrawLines(bitmap->surface, points, num_points, pixel);
*/
-#else
- XSetForeground(display, bitmap->line_gc[1], pixel);
- XDrawLines(display, bitmap->drawable, bitmap->line_gc[1],
- (XPoint *)points, num_points, CoordModeOrigin);
-#endif
}
Pixel GetPixel(Bitmap *bitmap, int x, int y)
y < 0 || y >= bitmap->height)
return BLACK_PIXEL;
-#if defined(TARGET_SDL)
return SDLGetPixel(bitmap, x, y);
-#elif defined(TARGET_ALLEGRO)
- return AllegroGetPixel(bitmap->drawable, x, y);
-#else
- return X11GetPixel(bitmap, x, y);
-#endif
}
Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
unsigned int color_g, unsigned int color_b)
{
-#if defined(TARGET_SDL)
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
-#elif defined(TARGET_ALLEGRO)
- return AllegroAllocColorCell(color_r << 8, color_g << 8, color_b << 8);
-#else
- return X11GetPixelFromRGB(color_r, color_g, color_b);
-#endif
}
Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
/* execute all pending screen drawing operations */
void FlushDisplay(void)
{
-#ifndef TARGET_SDL
- XFlush(display);
-#endif
}
/* execute and wait for all pending screen drawing operations */
void SyncDisplay(void)
{
-#ifndef TARGET_SDL
- XSync(display, FALSE);
-#endif
}
void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ keyrepeat_status = TRUE;
+#else
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
SDL_DEFAULT_REPEAT_INTERVAL / 2);
SDL_EnableUNICODE(1);
+#endif
#else
if (display)
XAutoRepeatOn(display);
void KeyboardAutoRepeatOff(void)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ keyrepeat_status = FALSE;
+#else
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(0);
+#endif
#else
if (display)
XAutoRepeatOff(display);
boolean SetVideoMode(boolean fullscreen)
{
-#if defined(TARGET_SDL)
return SDLSetVideoMode(&backbuffer, fullscreen);
-#else
- boolean success = TRUE;
-
- if (fullscreen && video.fullscreen_available)
- {
- Error(ERR_WARN, "fullscreen not available in X11 version");
-
- /* display error message only once */
- video.fullscreen_available = FALSE;
-
- success = FALSE;
- }
-
- return success;
-#endif
}
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
Bitmap *new_bitmap;
-#if defined(TARGET_SDL)
new_bitmap = SDLLoadImage(filename);
-#else
- new_bitmap = X11LoadImage(filename);
-#endif
if (new_bitmap)
new_bitmap->source_filename = getStringCopy(filename);
Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
+#if 0
+ // !!! TEST ONLY !!!
+
Bitmap *dst_bitmap = CreateBitmap(zoom_width, zoom_height, DEFAULT_DEPTH);
+ print_timestamp_time("CreateBitmap");
+
+ SDL_Rect src_rect, dst_rect;
+
+ src_rect.x = 0;
+ src_rect.y = 0;
+ src_rect.w = src_bitmap->width - 0;
+ src_rect.h = src_bitmap->height;
+
+ dst_rect.x = 0;
+ dst_rect.y = 0;
+ dst_rect.w = dst_bitmap->width;
+ dst_rect.h = dst_bitmap->height;
+
+ SDL_BlitScaled(src_bitmap->surface, &src_rect,
+ dst_bitmap->surface, &dst_rect);
+ print_timestamp_time("SDL_BlitScaled");
-#if defined(TARGET_SDL)
- SDLZoomBitmap(src_bitmap, dst_bitmap);
#else
- X11ZoomBitmap(src_bitmap, dst_bitmap);
+
+ Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
#endif
return dst_bitmap;
}
static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor,
- boolean create_small_bitmaps)
+ int tile_size, boolean create_small_bitmaps)
{
Bitmap swap_bitmap;
Bitmap *new_bitmap;
- Bitmap *tmp_bitmap_1;
- Bitmap *tmp_bitmap_2;
- Bitmap *tmp_bitmap_4;
- Bitmap *tmp_bitmap_8;
- Bitmap *tmp_bitmap_16;
- Bitmap *tmp_bitmap_32;
+ Bitmap *tmp_bitmap_final = NULL;
+ Bitmap *tmp_bitmap_0 = NULL;
+ Bitmap *tmp_bitmap_1 = NULL;
+ Bitmap *tmp_bitmap_2 = NULL;
+ Bitmap *tmp_bitmap_4 = NULL;
+ Bitmap *tmp_bitmap_8 = NULL;
+ Bitmap *tmp_bitmap_16 = NULL;
+ Bitmap *tmp_bitmap_32 = NULL;
+ int width_final, height_final;
+ int width_0, height_0;
int width_1, height_1;
int width_2, height_2;
int width_4, height_4;
int width_8, height_8;
int width_16, height_16;
+#if 1
int width_32, height_32;
+#endif
+ int old_width, old_height;
int new_width, new_height;
- /* calculate new image dimensions for normal sized image */
- width_1 = old_bitmap->width * zoom_factor;
- height_1 = old_bitmap->height * zoom_factor;
+ print_timestamp_init("CreateScaledBitmaps");
- /* get image with normal size (this might require scaling up) */
+ old_width = old_bitmap->width;
+ old_height = old_bitmap->height;
+
+#if 1
+ /* calculate new image dimensions for final image size */
+ width_final = old_width * zoom_factor;
+ height_final = old_height * zoom_factor;
+
+ /* get image with final size (this might require scaling up) */
+ /* ("final" size may result in non-standard tile size image) */
+ if (zoom_factor != 1)
+ tmp_bitmap_final = ZoomBitmap(old_bitmap, width_final, height_final);
+ else
+ tmp_bitmap_final = old_bitmap;
+
+#else
+
+ /* calculate new image dimensions for final image size */
+ width_1 = old_width * zoom_factor;
+ height_1 = old_height * zoom_factor;
+
+ /* get image with final size (this might require scaling up) */
+ /* ("final" size may result in non-standard tile size image) */
if (zoom_factor != 1)
tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
else
tmp_bitmap_1 = old_bitmap;
+#endif
+
+ UPDATE_BUSY_STATE();
- /* this is only needed to make compilers happy */
- tmp_bitmap_2 = NULL;
- tmp_bitmap_4 = NULL;
- tmp_bitmap_8 = NULL;
- tmp_bitmap_16 = NULL;
- tmp_bitmap_32 = NULL;
+ width_0 = width_1 = width_final;
+ height_0 = height_1 = height_final;
+
+ tmp_bitmap_0 = tmp_bitmap_1 = tmp_bitmap_final;
+
+#if 1
+ if (create_small_bitmaps)
+ {
+ /* check if we have a non-gameplay tile size image */
+ if (tile_size != gfx.game_tile_size)
+ {
+ /* get image with gameplay tile size */
+ width_0 = width_final * gfx.game_tile_size / tile_size;
+ height_0 = height_final * gfx.game_tile_size / tile_size;
+
+ if (width_0 == old_width)
+ tmp_bitmap_0 = old_bitmap;
+ else if (width_0 == width_final)
+ tmp_bitmap_0 = tmp_bitmap_final;
+ else
+ {
+#if 0
+ if (old_width != width_0)
+ printf("::: %d, %d -> %d, %d\n",
+ old_width, old_height, width_0, height_0);
+#endif
+
+ tmp_bitmap_0 = ZoomBitmap(old_bitmap, width_0, height_0);
+ }
+
+ UPDATE_BUSY_STATE();
+ }
+
+ /* check if we have a non-standard tile size image */
+ if (tile_size != gfx.standard_tile_size)
+ {
+ /* get image with standard tile size */
+ width_1 = width_final * gfx.standard_tile_size / tile_size;
+ height_1 = height_final * gfx.standard_tile_size / tile_size;
+
+ if (width_1 == old_width)
+ tmp_bitmap_1 = old_bitmap;
+ else if (width_1 == width_final)
+ tmp_bitmap_1 = tmp_bitmap_final;
+ else if (width_1 == width_0)
+ tmp_bitmap_1 = tmp_bitmap_0;
+ else
+ tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
+
+ UPDATE_BUSY_STATE();
+ }
+ }
+#endif
if (create_small_bitmaps)
{
height_8 = height_1 / 8;
width_16 = width_1 / 16;
height_16 = height_1 / 16;
+#if 1
width_32 = width_1 / 32;
height_32 = height_1 / 32;
+#endif
+
+#if 1
+ /* get image with 1/2 of normal size (for use in the level editor) */
+ if (width_2 == old_width)
+ tmp_bitmap_2 = old_bitmap;
+ else
+ tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_2, height_2);
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/4 of normal size (for use in the level editor) */
+ if (width_4 == old_width)
+ tmp_bitmap_4 = old_bitmap;
+ else
+ tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_4, height_4);
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/8 of normal size (for use on the preview screen) */
+ if (width_8 == old_width)
+ tmp_bitmap_8 = old_bitmap;
+ else
+ tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_8, height_8);
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/16 of normal size (for use on the preview screen) */
+ if (width_16 == old_width)
+ tmp_bitmap_16 = old_bitmap;
+ else
+ tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_16, height_16);
UPDATE_BUSY_STATE();
+ /* get image with 1/32 of normal size (for use on the preview screen) */
+ if (width_32 == old_width)
+ tmp_bitmap_32 = old_bitmap;
+ else
+ tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_32, height_32);
+
+ UPDATE_BUSY_STATE();
+
+#else
+
/* get image with 1/2 of normal size (for use in the level editor) */
if (zoom_factor != 2)
tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
tmp_bitmap_32 = old_bitmap;
UPDATE_BUSY_STATE();
+#endif
}
#if 0
/* if image was scaled up, create new clipmask for normal size image */
if (zoom_factor != 1)
{
-#if defined(TARGET_X11)
- if (old_bitmap->clip_mask)
- XFreePixmap(display, old_bitmap->clip_mask);
-
- old_bitmap->clip_mask =
- Pixmap_to_Mask(tmp_bitmap_1->drawable, width_1, height_1);
-
- XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
-#else
SDL_Surface *tmp_surface_1 = tmp_bitmap_1->surface;
if (old_bitmap->surface_masked)
SDL_FreeSurface(old_bitmap->surface_masked);
- SDL_SetColorKey(tmp_surface_1, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(tmp_surface_1, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */
-#endif
+ SDL_SetColorKey(tmp_surface_1, UNSET_TRANSPARENT_PIXEL, 0);
}
#endif
new_width = width_1;
new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
+#if 1
+ if (width_0 != width_1)
+ {
+ new_width += width_0;
+ new_height = MAX(new_height, height_0);
+ }
+#endif
+
new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
+#if 1
+ if (width_0 != width_1)
+ BlitBitmap(tmp_bitmap_0, new_bitmap, 0, 0, width_0, height_0, width_1, 0);
+#endif
+
BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
0, height_1);
if (create_small_bitmaps)
{
/* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
+
+#if 1
+ if (tmp_bitmap_final != old_bitmap)
+ FreeBitmap(tmp_bitmap_final);
+
+ if (tmp_bitmap_0 != old_bitmap &&
+ tmp_bitmap_0 != tmp_bitmap_final)
+ FreeBitmap(tmp_bitmap_0);
+
+ if (tmp_bitmap_1 != old_bitmap &&
+ tmp_bitmap_1 != tmp_bitmap_final &&
+ tmp_bitmap_1 != tmp_bitmap_0)
+ FreeBitmap(tmp_bitmap_1);
+
+ if (tmp_bitmap_2 != old_bitmap)
+ FreeBitmap(tmp_bitmap_2);
+
+ if (tmp_bitmap_4 != old_bitmap)
+ FreeBitmap(tmp_bitmap_4);
+
+ if (tmp_bitmap_8 != old_bitmap)
+ FreeBitmap(tmp_bitmap_8);
+
+ if (tmp_bitmap_16 != old_bitmap)
+ FreeBitmap(tmp_bitmap_16);
+
+ if (tmp_bitmap_32 != old_bitmap)
+ FreeBitmap(tmp_bitmap_32);
+
+#else
+
if (zoom_factor != 1)
FreeBitmap(tmp_bitmap_1);
if (zoom_factor != 32)
FreeBitmap(tmp_bitmap_32);
+#endif
}
/* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
#if 1
/* this replaces all blit masks created when loading -- maybe optimize this */
{
-#if defined(TARGET_X11)
- if (old_bitmap->clip_mask)
- XFreePixmap(display, old_bitmap->clip_mask);
-
- old_bitmap->clip_mask =
- Pixmap_to_Mask(old_bitmap->drawable, new_width, new_height);
-
- XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
-#else
SDL_Surface *old_surface = old_bitmap->surface;
if (old_bitmap->surface_masked)
SDL_FreeSurface(old_bitmap->surface_masked);
- SDL_SetColorKey(old_surface, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
- if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
+
+#if 1
+ if ((old_bitmap->surface_masked = SDLGetNativeSurface(old_surface)) == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+#else
+ if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) == NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(old_surface, 0, 0); /* reset transparent pixel */
#endif
+
+ SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
}
#endif
UPDATE_BUSY_STATE();
FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
+
+ print_timestamp_done("CreateScaledBitmaps");
}
-void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor)
+void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor,
+ int tile_size)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE);
+ CreateScaledBitmaps(old_bitmap, zoom_factor, tile_size, TRUE);
}
void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE);
+ CreateScaledBitmaps(old_bitmap, zoom_factor, 0, FALSE);
}
/* mouse pointer functions */
/* ------------------------------------------------------------------------- */
-#if !defined(PLATFORM_MSDOS)
#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0
+
/* XPM image definitions */
static const char *cursor_image_none[] =
{
/* hot spot */
"0,0"
};
+
#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER
static const char *cursor_image_dot[] =
{
static const char **cursor_image_playfield = cursor_image_none;
#endif
-#if defined(TARGET_SDL)
static const int cursor_bit_order = BIT_ORDER_MSB;
-#elif defined(TARGET_X11_NATIVE)
-static const int cursor_bit_order = BIT_ORDER_LSB;
-#endif
static struct MouseCursorInfo *get_cursor_from_image(const char **image)
{
return cursor;
}
-#endif /* !PLATFORM_MSDOS */
void SetMouseCursor(int mode)
{
-#if !defined(PLATFORM_MSDOS)
static struct MouseCursorInfo *cursor_none = NULL;
static struct MouseCursorInfo *cursor_playfield = NULL;
struct MouseCursorInfo *cursor_new;
mode == CURSOR_NONE ? cursor_none :
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
-#if defined(TARGET_SDL)
SDLSetMouseCursor(cursor_new);
-#elif defined(TARGET_X11_NATIVE)
- X11SetMouseCursor(cursor_new);
-#endif
-#endif
}
#if defined(TARGET_SDL)
SDLOpenAudio();
-#elif defined(PLATFORM_UNIX)
- UnixOpenAudio();
-#elif defined(PLATFORM_MSDOS)
- MSDOSOpenAudio();
#endif
}
{
#if defined(TARGET_SDL)
SDLCloseAudio();
-#elif defined(PLATFORM_UNIX)
- UnixCloseAudio();
-#elif defined(PLATFORM_MSDOS)
- MSDOSCloseAudio();
#endif
audio.sound_enabled = FALSE;
void InitEventFilter(EventFilter filter_function)
{
-#if defined(TARGET_SDL)
/* set event filter to filter out certain events */
+#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ SDL_SetEventFilter(filter_function, NULL);
+#else
SDL_SetEventFilter(filter_function);
#endif
+#endif
}
boolean PendingEvent(void)
void PeekEvent(Event *event)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
+#else
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
+#endif
#else
XPeekEvent(display, event);
#endif
Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ /* key up/down events in SDL2 do not return text characters anymore */
+ return event->keysym.sym;
+#else
#if 0
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
else
return event->keysym.sym;
+#endif
#else
#if 0
#if defined(TARGET_SDL)
return TRUE; /* the only possible message here is SDL_QUIT */
-#elif defined(PLATFORM_UNIX)
- if ((event->window == window->drawable) &&
- (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
- return TRUE;
#endif
return FALSE;
#if defined(TARGET_SDL)
SDLInitJoysticks();
-#elif defined(PLATFORM_UNIX)
- UnixInitJoysticks();
-#elif defined(PLATFORM_MSDOS)
- MSDOSInitJoysticks();
#endif
#if 0
{
#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);
-#elif defined(PLATFORM_UNIX)
- return UnixReadJoystick(nr, x, y, b1, b2);
-#elif defined(PLATFORM_MSDOS)
- return MSDOSReadJoystick(nr, x, y, b1, b2);
#endif
}