video.window_scaling_available = WINDOW_SCALING_STATUS;
+ video.frame_counter = 0;
video.frame_delay = 0;
video.frame_delay_value = GAME_FRAME_DELAY;
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
}
+void PumpEvents(void)
+{
+ SDL_PumpEvents();
+}
+
void CheckQuitEvent(void)
{
if (SDL_QuitRequested())