/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
audio.sound_enabled = FALSE;
audio.sound_deactivated = FALSE;
- audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0;
- audio.soundserver_pid = -1;
+ audio.mixer_pipe[0] = audio.mixer_pipe[1] = 0;
+ audio.mixer_pid = -1;
audio.device_name = NULL;
- audio.device_fd = 0;
+ audio.device_fd = -1;
- audio.channels = 0;
+ audio.num_channels = 0;
audio.music_channel = 0;
+ audio.first_sound_channel = 0;
#if defined(TARGET_SDL)
SDLOpenAudio();
audio.sound_enabled = enabled;
}
-inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
- void (*func_reload_music)(void))
-{
- audio.func_reload_sounds = func_reload_sounds;
- audio.func_reload_music = func_reload_music;
-}
-
/* ========================================================================= */
/* event functions */
(int)SDL_GetModState());
#endif
- if (with_modifiers && event->keysym.unicode != 0)
+ if (with_modifiers &&
+ event->keysym.unicode > 0x0000 &&
+ event->keysym.unicode < 0x2000)
return event->keysym.unicode;
else
return event->keysym.sym;