/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#endif
#include "system.h"
+#include "image.h"
#include "sound.h"
#include "setup.h"
#include "joystick.h"
struct JoystickInfo joystick;
struct SetupInfo setup;
+LevelDirTree *leveldir_first_all = NULL;
LevelDirTree *leveldir_first = NULL;
LevelDirTree *leveldir_current = NULL;
int level_nr;
/* ========================================================================= */
void InitProgramInfo(char *argv0,
- char *userdata_directory, char *program_title,
- char *window_title, char *icon_title,
+ char *userdata_subdir, char *userdata_subdir_unix,
+ char *program_title, char *window_title, char *icon_title,
char *x11_icon_filename, char *x11_iconmask_filename,
- char *msdos_cursor_filename,
+ char *sdl_icon_filename, char *msdos_cursor_filename,
char *cookie_prefix, char *filename_prefix,
int program_version)
{
- program.command_basename =
- (strrchr(argv0, '/') ? strrchr(argv0, '/') + 1 : argv0);
+ program.command_basepath = getBasePath(argv0);
+ program.command_basename = getBaseName(argv0);
+
+ program.userdata_subdir = userdata_subdir;
+ program.userdata_subdir_unix = userdata_subdir_unix;
+ program.userdata_path = getUserGameDataDir();
- program.userdata_directory = userdata_directory;
program.program_title = program_title;
program.window_title = window_title;
program.icon_title = icon_title;
+
program.x11_icon_filename = x11_icon_filename;
program.x11_iconmask_filename = x11_iconmask_filename;
+ program.sdl_icon_filename = sdl_icon_filename;
program.msdos_cursor_filename = msdos_cursor_filename;
program.cookie_prefix = cookie_prefix;
program.version_major = VERSION_MAJOR(program_version);
program.version_minor = VERSION_MINOR(program_version);
program.version_patch = VERSION_PATCH(program_version);
+
+ program.error_filename = getErrorFilename(ERROR_BASENAME);
+ program.error_file = stderr;
}
void InitExitFunction(void (*exit_function)(int))
{
#if defined(PLATFORM_MSDOS)
_fmode = O_BINARY;
- initErrorFile();
+#endif
+
+#if defined(PLATFORM_MACOSX)
+ updateUserGameDataDir();
+#endif
+
+#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
+ openErrorFile();
#endif
#if defined(TARGET_SDL)
if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
+
+ SDLNet_Init();
#endif
}
void ClosePlatformDependentStuff(void)
{
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+ closeErrorFile();
+#endif
+
#if defined(PLATFORM_MSDOS)
dumpErrorFile();
#endif
gfx.vysize = vysize;
}
+void InitGfxWindowInfo(int win_xsize, int win_ysize)
+{
+ gfx.win_xsize = win_xsize;
+ gfx.win_ysize = win_ysize;
+}
+
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
{
/* currently only used by MSDOS code to alloc VRAM buffer, if available */
+ /* 2009-03-24: also (temporarily?) used for overlapping blit workaround */
gfx.scrollbuffer_width = scrollbuffer_width;
gfx.scrollbuffer_height = scrollbuffer_height;
}
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
+{
+ gfx.draw_busy_anim_function = draw_busy_anim_function;
+}
+
+void InitGfxCustomArtworkInfo()
+{
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ gfx.draw_init_text = TRUE;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize;
int x, y;
- for (y=0; y < tile_ysteps; y++)
+ for (y = 0; y < tile_ysteps; y++)
{
- for (x=0; x < tile_xsteps; x++)
+ for (x = 0; x < tile_xsteps; x++)
{
int draw_x = dest_x + x * tile_xsize;
int draw_y = dest_y + y * tile_ysize;
void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
{
- static Bitmap *main_bitmap_tile = NULL;
- static Bitmap *door_bitmap_tile = NULL;
-
- if (mask == REDRAW_FIELD)
- {
- if (background_bitmap_tile == main_bitmap_tile)
- return; /* main background tile has not changed */
-
- main_bitmap_tile = background_bitmap_tile;
- }
- else if (mask == REDRAW_DOOR_1)
- {
- if (background_bitmap_tile == door_bitmap_tile)
- return; /* main background tile has not changed */
-
- door_bitmap_tile = background_bitmap_tile;
- }
- else /* should not happen */
- return;
-
- if (background_bitmap_tile)
+ if (background_bitmap_tile != NULL)
gfx.background_bitmap_mask |= mask;
else
gfx.background_bitmap_mask &= ~mask;
if (background_bitmap_tile == NULL) /* empty background requested */
return;
- if (mask == REDRAW_FIELD)
+ if (mask == REDRAW_ALL)
+ DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
+ 0, 0, video.width, video.height);
+ else if (mask == REDRAW_FIELD)
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
- else
+ else if (mask == REDRAW_DOOR_1)
+ {
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.dx, gfx.dy,
gfx.dxsize, gfx.dysize);
+ }
+}
+
+void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
+{
+ /* remove every mask before setting mask for window */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, 0xffff); /* !!! FIX THIS !!! */
+ SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL);
}
void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove window area mask before setting mask for main area */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD);
}
void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove window area mask before setting mask for door area */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1);
}
#endif
}
-inline void InitVideoDisplay(void)
+void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
SDLInitVideoDisplay();
#endif
}
-inline void CloseVideoDisplay(void)
+void CloseVideoDisplay(void)
{
KeyboardAutoRepeatOn();
#endif
}
-inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- int width, int height, int depth,
- boolean fullscreen)
+void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
+
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
+ video.fullscreen_modes = NULL;
+ video.fullscreen_mode_current = NULL;
#if defined(TARGET_SDL)
- SDLInitVideoBuffer(backbuffer, window, fullscreen);
+ SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
#else
- X11InitVideoBuffer(backbuffer, window);
+ X11InitVideoBuffer(&backbuffer, &window);
#endif
+
+ drawto = backbuffer;
}
-inline Bitmap *CreateBitmapStruct(void)
+Bitmap *CreateBitmapStruct(void)
{
#if defined(TARGET_SDL)
return checked_calloc(sizeof(struct SDLSurfaceInfo));
#endif
}
-inline Bitmap *CreateBitmap(int width, int height, int depth)
+Bitmap *CreateBitmap(int width, int height, int depth)
{
Bitmap *new_bitmap = CreateBitmapStruct();
- int real_depth = GetRealDepth(depth);
+ int real_width = MAX(1, width); /* prevent zero bitmap width */
+ int real_height = MAX(1, height); /* prevent zero bitmap height */
+ int real_depth = GetRealDepth(depth);
#if defined(TARGET_SDL)
- SDLCreateBitmapContent(new_bitmap, width, height, real_depth);
+ SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
#else
- X11CreateBitmapContent(new_bitmap, width, height, real_depth);
+ X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
#endif
- new_bitmap->width = width;
- new_bitmap->height = height;
+ new_bitmap->width = real_width;
+ new_bitmap->height = real_height;
return new_bitmap;
}
X11FreeBitmapPointers(bitmap);
#endif
- if (bitmap->source_filename)
- free(bitmap->source_filename);
+ checked_free(bitmap->source_filename);
bitmap->source_filename = NULL;
}
*dst_bitmap = *src_bitmap;
}
-inline void FreeBitmap(Bitmap *bitmap)
+void FreeBitmap(Bitmap *bitmap)
{
if (bitmap == NULL)
return;
free(bitmap);
}
-inline void CloseWindow(DrawWindow *window)
+void CloseWindow(DrawWindow *window)
{
#if defined(TARGET_X11)
if (window->drawable)
#endif
}
-static inline boolean CheckDrawingArea(int x, int y, int width, int height,
+inline static boolean CheckDrawingArea(int x, int y, int width, int height,
int draw_mask)
{
if (draw_mask == REDRAW_NONE)
if (draw_mask & REDRAW_ALL)
return TRUE;
- if ((draw_mask & REDRAW_FIELD) && x < gfx.real_sx + gfx.full_sxsize)
+ if ((draw_mask & REDRAW_FIELD) &&
+ x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
- if ((draw_mask & REDRAW_DOOR_1) && x >= gfx.dx && y < gfx.dy + gfx.dysize)
+ if ((draw_mask & REDRAW_DOOR_1) &&
+ x >= gfx.dx && y < gfx.dy + gfx.dysize)
return TRUE;
- if ((draw_mask & REDRAW_DOOR_2) && x >= gfx.dx && y >= gfx.vy)
+ if ((draw_mask & REDRAW_DOOR_2) &&
+ x >= gfx.dx && y >= gfx.vy)
return TRUE;
return FALSE;
}
-inline boolean DrawingDeactivated(int x, int y, int width, int height)
+boolean DrawingDeactivated(int x, int y, int width, int height)
{
return CheckDrawingArea(x, y, width, height, gfx.draw_deactivation_mask);
}
-inline boolean DrawingOnBackground(int x, int y)
+boolean DrawingOnBackground(int x, int y)
{
- return ((gfx.draw_background_mask & gfx.background_bitmap_mask) &&
+ return (CheckDrawingArea(x, y, 1, 1, gfx.background_bitmap_mask) &&
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
-inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y, int width, int height,
- int dst_x, int dst_y)
+void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
- sysCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
- dst_x, dst_y, BLIT_OPAQUE);
+#if 0
+ /* !!! 2009-03-24: It seems that this problem still exists with 1.2.12 !!! */
+#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+ if (src_bitmap == dst_bitmap)
+ {
+ /* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */
+
+ /* needed when blitting directly to same bitmap -- should not be needed with
+ recent SDL libraries, but apparently does not work in 1.2.11 directly */
+
+ static Bitmap *tmp_bitmap = NULL;
+ static int tmp_bitmap_xsize = 0;
+ static int tmp_bitmap_ysize = 0;
+
+ /* start with largest static bitmaps for initial bitmap size ... */
+ if (tmp_bitmap_xsize == 0 && tmp_bitmap_ysize == 0)
+ {
+ tmp_bitmap_xsize = MAX(gfx.win_xsize, gfx.scrollbuffer_width);
+ tmp_bitmap_ysize = MAX(gfx.win_ysize, gfx.scrollbuffer_height);
+ }
+
+ /* ... and allow for later re-adjustments due to custom artwork bitmaps */
+ if (src_bitmap->width > tmp_bitmap_xsize ||
+ src_bitmap->height > tmp_bitmap_ysize)
+ {
+ tmp_bitmap_xsize = MAX(tmp_bitmap_xsize, src_bitmap->width);
+ tmp_bitmap_ysize = MAX(tmp_bitmap_ysize, src_bitmap->height);
+
+ FreeBitmap(tmp_bitmap);
+
+ tmp_bitmap = NULL;
+ }
+
+ if (tmp_bitmap == NULL)
+ tmp_bitmap = CreateBitmap(tmp_bitmap_xsize, tmp_bitmap_ysize,
+ DEFAULT_DEPTH);
+
+ sysCopyArea(src_bitmap, tmp_bitmap,
+ src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
+ sysCopyArea(tmp_bitmap, dst_bitmap,
+ dst_x, dst_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
+
+ return;
+ }
+#endif
+#endif
+
+ sysCopyArea(src_bitmap, dst_bitmap,
+ src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
+}
+
+void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+ int fade_mode, int fade_delay, int post_delay,
+ void (*draw_border_function)(void))
+{
+#if defined(TARGET_SDL)
+ SDLFadeRectangle(bitmap_cross, x, y, width, height,
+ fade_mode, fade_delay, post_delay, draw_border_function);
+#else
+ X11FadeRectangle(bitmap_cross, x, y, width, height,
+ fade_mode, fade_delay, post_delay, draw_border_function);
+#endif
}
-inline void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
- Pixel color)
+void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
+ Pixel color)
{
if (DrawingDeactivated(x, y, width, height))
return;
sysFillRectangle(bitmap, x, y, width, height, color);
}
-inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
+void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
{
FillRectangle(bitmap, x, y, width, height, BLACK_PIXEL);
}
-inline void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
- int width, int height)
+void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
+ int width, int height)
{
if (DrawingOnBackground(x, y))
BlitBitmap(gfx.background_bitmap, bitmap, x, y, width, height, x, y);
ClearRectangle(bitmap, x, y, width, height);
}
-#if 0
-#ifndef TARGET_SDL
-static GC last_clip_gc = 0; /* needed for XCopyArea() through clip mask */
-#endif
-#endif
-
-inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
+void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
{
#if defined(TARGET_X11)
if (clip_gc)
bitmap->clip_gc = clip_gc;
XSetClipMask(display, bitmap->clip_gc, clip_pixmap);
}
-#if 0
- last_clip_gc = clip_gc;
-#endif
#endif
}
-inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
+void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
{
#if defined(TARGET_X11)
if (clip_gc)
bitmap->clip_gc = clip_gc;
XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y);
}
-#if 0
- last_clip_gc = clip_gc;
-#endif
#endif
}
-inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y)
+void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
dst_x, dst_y, BLIT_MASKED);
}
-inline void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y)
+void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingOnBackground(dst_x, dst_y))
{
dst_x, dst_y);
}
-inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y)
+void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y)
+{
+#if defined(TARGET_SDL)
+ SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
+#else
+ X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
+#endif
+}
+
+void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y)
{
#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
}
#if !defined(TARGET_X11_NATIVE)
-inline void DrawLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y, Pixel pixel, int line_width)
+void DrawLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y, Pixel pixel, int line_width)
{
int x, y;
- for (x=0; x<line_width; x++)
+ for (x = 0; x < line_width; x++)
{
- for (y=0; y<line_width; y++)
+ for (y = 0; y < line_width; y++)
{
int dx = x - line_width / 2;
int dy = y - line_width / 2;
}
#endif
-inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
- Pixel pixel)
+void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel)
{
#if !defined(TARGET_X11_NATIVE)
int line_width = 4;
int i;
- for (i=0; i<num_points - 1; i++)
+ for (i = 0; i < num_points - 1; i++)
DrawLine(bitmap, points[i].x, points[i].y,
points[i + 1].x, points[i + 1].y, pixel, line_width);
#endif
}
-inline Pixel GetPixel(Bitmap *bitmap, int x, int y)
+Pixel GetPixel(Bitmap *bitmap, int x, int y)
{
if (x < 0 || x >= bitmap->width ||
y < 0 || y >= bitmap->height)
#endif
}
-inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
- unsigned int color_g, unsigned int color_b)
+Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
+ unsigned int color_g, unsigned int color_b)
{
#if defined(TARGET_SDL)
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
#endif
}
-inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
+Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
{
unsigned int color_r = (color >> 16) & 0xff;
unsigned int color_g = (color >> 8) & 0xff;
}
/* execute all pending screen drawing operations */
-inline void FlushDisplay(void)
+void FlushDisplay(void)
{
#ifndef TARGET_SDL
XFlush(display);
}
/* execute and wait for all pending screen drawing operations */
-inline void SyncDisplay(void)
+void SyncDisplay(void)
{
#ifndef TARGET_SDL
XSync(display, FALSE);
#endif
}
-inline void KeyboardAutoRepeatOn(void)
+void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL)
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
#endif
}
-inline void KeyboardAutoRepeatOff(void)
+void KeyboardAutoRepeatOff(void)
{
#if defined(TARGET_SDL)
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
#endif
}
-inline boolean PointerInWindow(DrawWindow *window)
+boolean PointerInWindow(DrawWindow *window)
{
#if defined(TARGET_SDL)
return TRUE;
#endif
}
-inline boolean SetVideoMode(boolean fullscreen)
+boolean SetVideoMode(boolean fullscreen)
{
#if defined(TARGET_SDL)
return SDLSetVideoMode(&backbuffer, fullscreen);
#endif
}
-inline boolean ChangeVideoModeIfNeeded(boolean fullscreen)
+boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
#if defined(TARGET_SDL)
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
return;
}
- if (strcmp(filename, bitmap->source_filename) == 0)
+ if (strEqual(filename, bitmap->source_filename))
{
/* The old and new image are the same (have the same filename and path).
This usually means that this image does not exist in this graphic set
return dst_bitmap;
}
-void CreateBitmapWithSmallBitmaps(Bitmap *src_bitmap)
+static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor,
+ boolean create_small_bitmaps)
{
- Bitmap *tmp_bitmap, *tmp_bitmap_2, *tmp_bitmap_8;
- int src_width, src_height;
- int tmp_width, tmp_height;
+ Bitmap swap_bitmap;
+ Bitmap *new_bitmap;
+ Bitmap *tmp_bitmap_1;
+ Bitmap *tmp_bitmap_2;
+ Bitmap *tmp_bitmap_4;
+ Bitmap *tmp_bitmap_8;
+ Bitmap *tmp_bitmap_16;
+ Bitmap *tmp_bitmap_32;
+ int width_1, height_1;
+ int width_2, height_2;
+ int width_4, height_4;
+ int width_8, height_8;
+ int width_16, height_16;
+ int width_32, height_32;
+ int new_width, new_height;
+
+ /* calculate new image dimensions for normal sized image */
+ width_1 = old_bitmap->width * zoom_factor;
+ height_1 = old_bitmap->height * zoom_factor;
+
+ /* get image with normal size (this might require scaling up) */
+ if (zoom_factor != 1)
+ tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
+ else
+ tmp_bitmap_1 = old_bitmap;
+
+ /* this is only needed to make compilers happy */
+ tmp_bitmap_2 = NULL;
+ tmp_bitmap_4 = NULL;
+ tmp_bitmap_8 = NULL;
+ tmp_bitmap_16 = NULL;
+ tmp_bitmap_32 = NULL;
+
+ if (create_small_bitmaps)
+ {
+ /* calculate new image dimensions for small images */
+ width_2 = width_1 / 2;
+ height_2 = height_1 / 2;
+ width_4 = width_1 / 4;
+ height_4 = height_1 / 4;
+ width_8 = width_1 / 8;
+ height_8 = height_1 / 8;
+ width_16 = width_1 / 16;
+ height_16 = height_1 / 16;
+ width_32 = width_1 / 32;
+ height_32 = height_1 / 32;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/2 of normal size (for use in the level editor) */
+ if (zoom_factor != 2)
+ tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
+ else
+ tmp_bitmap_2 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/4 of normal size (for use in the level editor) */
+ if (zoom_factor != 4)
+ tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2);
+ else
+ tmp_bitmap_4 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/8 of normal size (for use on the preview screen) */
+ if (zoom_factor != 8)
+ tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2);
+ else
+ tmp_bitmap_8 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/16 of normal size (for use on the preview screen) */
+ if (zoom_factor != 16)
+ tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2);
+ else
+ tmp_bitmap_16 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/32 of normal size (for use on the preview screen) */
+ if (zoom_factor != 32)
+ tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2);
+ else
+ tmp_bitmap_32 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+ }
+
+#if 0
+ /* if image was scaled up, create new clipmask for normal size image */
+ if (zoom_factor != 1)
+ {
+#if defined(TARGET_X11)
+ if (old_bitmap->clip_mask)
+ XFreePixmap(display, old_bitmap->clip_mask);
+
+ old_bitmap->clip_mask =
+ Pixmap_to_Mask(tmp_bitmap_1->drawable, width_1, height_1);
+
+ XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
+#else
+ SDL_Surface *tmp_surface_1 = tmp_bitmap_1->surface;
+
+ if (old_bitmap->surface_masked)
+ SDL_FreeSurface(old_bitmap->surface_masked);
+
+ SDL_SetColorKey(tmp_surface_1, SDL_SRCCOLORKEY,
+ SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
+ if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+ SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */
+#endif
+ }
+#endif
+
+ if (create_small_bitmaps)
+ {
+ new_width = width_1;
+ new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
+
+ new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
+
+ BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
+ BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
+ 0, height_1);
+ BlitBitmap(tmp_bitmap_4, new_bitmap, 0, 0, width_1 / 4, height_1 / 4,
+ width_1 / 2, height_1);
+ BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8,
+ 3 * width_1 / 4, height_1);
+ BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16,
+ 7 * width_1 / 8, height_1);
+ BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32,
+ 15 * width_1 / 16, height_1);
+
+ UPDATE_BUSY_STATE();
+ }
+ else
+ {
+ new_width = width_1;
+ new_height = height_1;
+
+ new_bitmap = tmp_bitmap_1; /* directly use tmp_bitmap_1 as new bitmap */
+ }
- src_width = src_bitmap->width;
- src_height = src_bitmap->height;
+ if (create_small_bitmaps)
+ {
+ /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
+ if (zoom_factor != 1)
+ FreeBitmap(tmp_bitmap_1);
- tmp_width = src_width;
- tmp_height = src_height + (src_height + 1) / 2; /* prevent odd height */
+ if (zoom_factor != 2)
+ FreeBitmap(tmp_bitmap_2);
- tmp_bitmap = CreateBitmap(tmp_width, tmp_height, DEFAULT_DEPTH);
+ if (zoom_factor != 4)
+ FreeBitmap(tmp_bitmap_4);
- tmp_bitmap_2 = ZoomBitmap(src_bitmap, src_width / 2, src_height / 2);
- tmp_bitmap_8 = ZoomBitmap(src_bitmap, src_width / 8, src_height / 8);
+ if (zoom_factor != 8)
+ FreeBitmap(tmp_bitmap_8);
- BlitBitmap(src_bitmap, tmp_bitmap, 0, 0, src_width, src_height, 0, 0);
- BlitBitmap(tmp_bitmap_2, tmp_bitmap, 0, 0, src_width / 2, src_height / 2,
- 0, src_height);
- BlitBitmap(tmp_bitmap_8, tmp_bitmap, 0, 0, src_width / 8, src_height / 8,
- 3 * src_width / 4, src_height);
+ if (zoom_factor != 16)
+ FreeBitmap(tmp_bitmap_16);
- FreeBitmap(tmp_bitmap_2);
- FreeBitmap(tmp_bitmap_8);
+ if (zoom_factor != 32)
+ FreeBitmap(tmp_bitmap_32);
+ }
+ /* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
#if defined(TARGET_SDL)
- /* !!! what about the old src_bitmap->surface ??? FIX ME !!! */
- src_bitmap->surface = tmp_bitmap->surface;
- tmp_bitmap->surface = NULL;
+ swap_bitmap.surface = old_bitmap->surface;
+ old_bitmap->surface = new_bitmap->surface;
+ new_bitmap->surface = swap_bitmap.surface;
+#else
+ swap_bitmap.drawable = old_bitmap->drawable;
+ old_bitmap->drawable = new_bitmap->drawable;
+ new_bitmap->drawable = swap_bitmap.drawable;
+#endif
+
+ old_bitmap->width = new_bitmap->width;
+ old_bitmap->height = new_bitmap->height;
+
+#if 1
+ /* this replaces all blit masks created when loading -- maybe optimize this */
+ {
+#if defined(TARGET_X11)
+ if (old_bitmap->clip_mask)
+ XFreePixmap(display, old_bitmap->clip_mask);
+
+ old_bitmap->clip_mask =
+ Pixmap_to_Mask(old_bitmap->drawable, new_width, new_height);
+
+ XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
#else
- /* !!! see above !!! */
- src_bitmap->drawable = tmp_bitmap->drawable;
- tmp_bitmap->drawable = None;
+ SDL_Surface *old_surface = old_bitmap->surface;
+
+ if (old_bitmap->surface_masked)
+ SDL_FreeSurface(old_bitmap->surface_masked);
+
+ SDL_SetColorKey(old_surface, SDL_SRCCOLORKEY,
+ SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
+ if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+ SDL_SetColorKey(old_surface, 0, 0); /* reset transparent pixel */
+#endif
+ }
#endif
- src_bitmap->height = tmp_bitmap->height;
+ UPDATE_BUSY_STATE();
+
+ FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
+}
+
+void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor)
+{
+ CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE);
+}
- FreeBitmap(tmp_bitmap);
+void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
+{
+ CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE);
}
/* ------------------------------------------------------------------------- */
#if !defined(PLATFORM_MSDOS)
-/* XPM */
-static const char *cursor_image_playfield[] =
+#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0
+/* XPM image definitions */
+static const char *cursor_image_none[] =
+{
+ /* width height num_colors chars_per_pixel */
+ " 16 16 3 1",
+
+ /* colors */
+ "X c #000000",
+ ". c #ffffff",
+ " c None",
+
+ /* pixels */
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+
+ /* hot spot */
+ "0,0"
+};
+#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER
+static const char *cursor_image_dot[] =
{
/* width height num_colors chars_per_pixel */
" 16 16 3 1",
/* hot spot */
"1,1"
};
+static const char **cursor_image_playfield = cursor_image_dot;
+#else
+/* some people complained about a "white dot" on the screen and thought it
+ was a graphical error... OK, let's just remove the whole pointer :-) */
+static const char **cursor_image_playfield = cursor_image_none;
+#endif
#if defined(TARGET_SDL)
static const int cursor_bit_order = BIT_ORDER_MSB;
sscanf(image[0], " %d %d ", &cursor->width, &cursor->height);
i = -1;
- for (y=0; y < cursor->width; y++)
+ for (y = 0; y < cursor->width; y++)
{
- for (x=0; x < cursor->height; x++)
+ for (x = 0; x < cursor->height; x++)
{
int bit_nr = x % 8;
int bit_mask = 0x01 << (bit_order_msb ? 7 - bit_nr : bit_nr );
void SetMouseCursor(int mode)
{
#if !defined(PLATFORM_MSDOS)
+ static struct MouseCursorInfo *cursor_none = NULL;
static struct MouseCursorInfo *cursor_playfield = NULL;
+ struct MouseCursorInfo *cursor_new;
+
+ if (cursor_none == NULL)
+ cursor_none = get_cursor_from_image(cursor_image_none);
if (cursor_playfield == NULL)
cursor_playfield = get_cursor_from_image(cursor_image_playfield);
+ cursor_new = (mode == CURSOR_DEFAULT ? NULL :
+ mode == CURSOR_NONE ? cursor_none :
+ mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
+
#if defined(TARGET_SDL)
- SDLSetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
+ SDLSetMouseCursor(cursor_new);
#elif defined(TARGET_X11_NATIVE)
- X11SetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
+ X11SetMouseCursor(cursor_new);
#endif
#endif
}
/* audio functions */
/* ========================================================================= */
-inline void OpenAudio(void)
+void OpenAudio(void)
{
/* always start with reliable default values */
audio.sound_available = FALSE;
#endif
}
-inline void CloseAudio(void)
+void CloseAudio(void)
{
#if defined(TARGET_SDL)
SDLCloseAudio();
audio.sound_enabled = FALSE;
}
-inline void SetAudioMode(boolean enabled)
+void SetAudioMode(boolean enabled)
{
if (!audio.sound_available)
return;
/* event functions */
/* ========================================================================= */
-inline void InitEventFilter(EventFilter filter_function)
+void InitEventFilter(EventFilter filter_function)
{
#if defined(TARGET_SDL)
/* set event filter to filter out certain events */
#endif
}
-inline boolean PendingEvent(void)
+boolean PendingEvent(void)
{
#if defined(TARGET_SDL)
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
#endif
}
-inline void NextEvent(Event *event)
+void NextEvent(Event *event)
{
#if defined(TARGET_SDL)
SDLNextEvent(event);
#endif
}
-inline Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+void PeekEvent(Event *event)
+{
+#if defined(TARGET_SDL)
+ SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
+#else
+ XPeekEvent(display, event);
+#endif
+}
+
+Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
#if defined(TARGET_SDL)
+
#if 0
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
(int)event->keysym.unicode,
return event->keysym.unicode;
else
return event->keysym.sym;
+
#else
+
#if 0
printf("with modifiers == '0x%04x', without modifiers == '0x%04x'\n",
(int)XLookupKeysym(event, event->state),
#endif
}
-inline KeyMod HandleKeyModState(Key key, int key_status)
+KeyMod HandleKeyModState(Key key, int key_status)
{
static KeyMod current_modifiers = KMOD_None;
-#if !defined(TARGET_SDL)
if (key != KSYM_UNDEFINED) /* new key => check for modifier key change */
{
KeyMod new_modifier = KMOD_None;
else
current_modifiers &= ~new_modifier;
}
-#endif
return current_modifiers;
}
-inline KeyMod GetKeyModState()
+KeyMod GetKeyModState()
{
#if defined(TARGET_SDL)
return (KeyMod)SDL_GetModState();
#endif
}
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *event)
+KeyMod GetKeyModStateFromEvents()
+{
+ /* always use key modifier state as tracked from key events (this is needed
+ if the modifier key event was injected into the event queue, but the key
+ was not really pressed on keyboard -- SDL_GetModState() seems to directly
+ query the keys as held pressed on the keyboard) -- this case is currently
+ only used to filter out clipboard insert events from "True X-Mouse" tool */
+
+ return HandleKeyModState(KSYM_UNDEFINED, 0);
+}
+
+boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)
return FALSE;
/* joystick functions */
/* ========================================================================= */
-inline void InitJoysticks()
+void InitJoysticks()
{
int i;
/* always start with reliable default values */
joystick.status = JOYSTICK_NOT_AVAILABLE;
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
joystick.fd[i] = -1; /* joystick device closed */
#if defined(TARGET_SDL)
#elif defined(PLATFORM_MSDOS)
MSDOSInitJoysticks();
#endif
+
+#if 0
+ for (i = 0; i < MAX_PLAYERS; i++)
+ printf("::: Joystick for player %d: %d\n", i, joystick.fd[i]);
+#endif
}
-inline boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
+boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
{
#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);