gfx.draw_init_text = TRUE;
}
+void InitGfxOtherSettings()
+{
+ gfx.cursor_mode = CURSOR_DEFAULT;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+ video.initialized = TRUE;
+
drawto = backbuffer;
}
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
SDLSetMouseCursor(cursor_new);
+
+ gfx.cursor_mode = mode;
}