void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
+ printf("::: InitVideoBuffer\n");
+
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
+ // video.fullscreen_initial = FALSE;
#if 0
video.fullscreen_mode_current = NULL;
video.fullscreen_modes = NULL;
#endif
- video.window_scaling_available = TRUE;
+ video.window_scaling_available = WINDOW_SCALING_STATUS;
#if defined(TARGET_SDL)
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);