program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout;
program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
- program.headless = FALSE;
-
-#if defined(PLATFORM_EMSCRIPTEN)
- EM_ASM
- (
- Module.sync_done = 0;
-
- FS.mkdir('/persistent'); // create persistent data directory
- FS.mount(IDBFS, {}, '/persistent'); // mount with IDBFS filesystem type
- FS.syncfs(true, function(err) // sync persistent data into memory
- {
- assert(!err);
- Module.sync_done = 1;
- });
- );
+ program.api_thread_count = 0;
- // wait for persistent data to be synchronized to memory
- while (emscripten_run_script_int("Module.sync_done") == 0)
- Delay(20);
-#endif
+ program.headless = FALSE;
}
void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly,
#else
runtime.uses_touch_device = FALSE;
#endif
-}
-
-void InitScoresInfo(void)
-{
- char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY);
-
- program.global_scores = directoryExists(global_scores_dir);
- program.many_scores_per_name = !program.global_scores;
-#if 0
- if (options.debug)
- {
- if (program.global_scores)
- {
- Debug("internal:path", "Using global, multi-user scores directory '%s'.",
- global_scores_dir);
- Debug("internal:path", "Remove to enable single-user scores directory.");
- Debug("internal:path", "(This enables multipe score entries per user.)");
- }
- else
- {
- Debug("internal:path", "Using private, single-user scores directory.");
- }
- }
-#endif
-
- free(global_scores_dir);
+ runtime.use_api_server = setup.use_api_server;
}
void SetWindowTitle(void)
void InitPlatformDependentStuff(void)
{
+ InitEmscriptenFilesystem();
+
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
gfx.clip_height = height;
}
-void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean))
{
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
video.window_scaling_available = WINDOW_SCALING_STATUS;
video.frame_counter = 0;
- video.frame_delay = 0;
- video.frame_delay_value = GAME_FRAME_DELAY;
+ video.frame_delay.count = 0;
+ video.frame_delay.value = GAME_FRAME_DELAY;
video.shifted_up = FALSE;
video.shifted_up_pos = 0;
video.shifted_up_pos_last = 0;
- video.shifted_up_delay = 0;
- video.shifted_up_delay_value = ONE_SECOND_DELAY / 4;
+ video.shifted_up_delay.count = 0;
+ video.shifted_up_delay.value = ONE_SECOND_DELAY / 4;
SDLInitVideoBuffer(fullscreen);
redraw_mask = REDRAW_ALL;
}
-static boolean CheckDrawingArea(int x, int y, int width, int height,
- int draw_mask)
+static boolean CheckDrawingArea(int x, int y, int draw_mask)
{
if (draw_mask == REDRAW_NONE)
return FALSE;
return FALSE;
}
-boolean DrawingDeactivated(int x, int y, int width, int height)
+boolean DrawingDeactivated(int x, int y)
{
- return CheckDrawingArea(x, y, width, height, gfx.draw_deactivation_mask);
+ return CheckDrawingArea(x, y, gfx.draw_deactivation_mask);
}
boolean DrawingOnBackground(int x, int y)
{
- return (CheckDrawingArea(x, y, 1, 1, gfx.background_bitmap_mask) &&
- CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
+ return (CheckDrawingArea(x, y, gfx.background_bitmap_mask) &&
+ CheckDrawingArea(x, y, gfx.draw_background_mask));
}
static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
if (src_bitmap == NULL || dst_bitmap == NULL)
return;
- if (DrawingDeactivated(dst_x, dst_y, width, height))
+ if (DrawingDeactivated(dst_x, dst_y))
return;
if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) ||
void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
Pixel color)
{
- if (DrawingDeactivated(x, y, width, height))
+ if (program.headless)
+ return;
+
+ if (DrawingDeactivated(x, y))
return;
if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE))
int src_x, int src_y, int width, int height,
int dst_x, int dst_y)
{
- if (DrawingDeactivated(dst_x, dst_y, width, height))
+ if (DrawingDeactivated(dst_x, dst_y))
return;
sysCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height,
BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
}
-void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y)
-{
- SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
-}
-
void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
}
-Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
-{
- unsigned int color_r = (color >> 16) & 0xff;
- unsigned int color_g = (color >> 8) & 0xff;
- unsigned int color_b = (color >> 0) & 0xff;
-
- return GetPixelFromRGB(bitmap, color_r, color_g, color_b);
-}
-
void KeyboardAutoRepeatOn(void)
{
keyrepeat_status = TRUE;
void SetVideoFrameDelay(unsigned int frame_delay_value)
{
- video.frame_delay_value = frame_delay_value;
+ video.frame_delay.value = frame_delay_value;
}
unsigned int GetVideoFrameDelay(void)
{
- return video.frame_delay_value;
+ return video.frame_delay.value;
}
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
free(new_bitmap);
}
-static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
+Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
}
program.exit_function(0);
}
-Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+Key GetEventKey(KeyEvent *event)
{
// key up/down events in SDL2 do not return text characters anymore
return event->keysym.sym;
if (y + height > SCREEN_KEYBOARD_POS(video.height))
{
video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
- video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up_delay.count = SDL_GetTicks();
video.shifted_up = TRUE;
}
#endif
if (video.shifted_up)
{
video.shifted_up_pos = 0;
- video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up_delay.count = SDL_GetTicks();
video.shifted_up = FALSE;
}
#endif
SDL_PushEvent((SDL_Event *)&event);
}
+boolean PendingEscapeKeyEvent(void)
+{
+ if (PendingEvent())
+ {
+ Event event;
+
+ // check if any key press event is pending
+ if (SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN) != 1)
+ return FALSE;
+
+ // check if pressed key is "Escape" key
+ if (event.key.keysym.sym == KSYM_Escape)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
// ============================================================================
// joystick functions
{
SDLClearJoystickState();
}
+
+
+// ============================================================================
+// Emscripten functions
+// ============================================================================
+
+void InitEmscriptenFilesystem(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+ EM_ASM
+ ({
+ dir = UTF8ToString($0);
+
+ Module.sync_done = 0;
+
+ FS.mkdir(dir); // create persistent data directory
+ FS.mount(IDBFS, {}, dir); // mount with IDBFS filesystem type
+ FS.syncfs(true, function(err) // sync persistent data into memory
+ {
+ assert(!err);
+ Module.sync_done = 1;
+ });
+ }, PERSISTENT_DIRECTORY);
+
+ // wait for persistent data to be synchronized to memory
+ while (emscripten_run_script_int("Module.sync_done") == 0)
+ Delay(20);
+#endif
+}
+
+void SyncEmscriptenFilesystem(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+ EM_ASM
+ (
+ FS.syncfs(function(err)
+ {
+ assert(!err);
+ });
+ );
+#endif
+}