added using trigger element position for CE triggered global animations
[rocksndiamonds.git] / src / libgame / system.c
index 26c2c043c32b6ce5344b620c3f0196c6c590ab2e..a3eae88217bc14c3ee295acea1f721530c7ecec2 100644 (file)
@@ -99,7 +99,7 @@ void InitProgramInfo(char *command_filename,
 
   program.version_string = program_version_string;
 
-  program.log_filename = getLogFilename(LOG_FILENAME);
+  program.log_filename = getLogFilename(getLogBasename(program_basename));
   program.log_file = program.log_file_default = stdout;
 
   program.api_thread_count = 0;
@@ -292,6 +292,11 @@ void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int))
   gfx.draw_tile_cursor_function = draw_tile_cursor_function;
 }
 
+void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int))
+{
+  gfx.draw_envelope_request_function = draw_envelope_request_function;
+}
+
 void InitGfxCustomArtworkInfo(void)
 {
   gfx.override_level_graphics = FALSE;