{
tile_cursor.enabled = FALSE;
tile_cursor.active = FALSE;
+ tile_cursor.moving = FALSE;
tile_cursor.xpos = 0;
tile_cursor.ypos = 0;
tile_cursor.ypos = y;
tile_cursor.target_x = gfx.sx + x * gfx.game_tile_size;
tile_cursor.target_y = gfx.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;
}
void SetTileCursorXY(int x, int y)
tile_cursor.x = tile_cursor.target_x;
tile_cursor.y = tile_cursor.target_y;
+
+ tile_cursor.moving = FALSE;
}
void SetOverlayEnabled(boolean enabled)