program.config_filename = config_filename;
program.userdata_subdir = userdata_subdir;
- program.userdata_path = getUserGameDataDir();
+ program.userdata_path = getMainUserGameDataDir();
program.program_title = program_title;
program.window_title = "(undefined)";
program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
program.headless = FALSE;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ EM_ASM
+ (
+ Module.sync_done = 0;
+
+ FS.mkdir('/persistent'); // create persistent data directory
+ FS.mount(IDBFS, {}, '/persistent'); // mount with IDBFS filesystem type
+ FS.syncfs(true, function(err) // sync persistent data into memory
+ {
+ assert(!err);
+ Module.sync_done = 1;
+ });
+ );
+
+ // wait for persistent data to be synchronized to memory
+ while (emscripten_run_script_int("Module.sync_done") == 0)
+ Delay(20);
+#endif
}
void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly,