removed unused array for SDL key state
[rocksndiamonds.git] / src / libgame / system.c
index f824ac511c0dd5d81318e8b643846d318de77650..a1f009f77c8470f5d0b7e0fcbe85eb97db53ecd0 100644 (file)
@@ -624,7 +624,7 @@ Bitmap *CreateBitmap(int width, int height, int depth)
   int real_height = MAX(1, height);    // prevent zero bitmap height
   int real_depth  = GetRealDepth(depth);
 
-  SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
+  new_bitmap->surface = SDLCreateNativeSurface(real_width, real_height, real_depth);
 
   new_bitmap->width  = real_width;
   new_bitmap->height = real_height;
@@ -938,6 +938,12 @@ void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
                      int src_x, int src_y, int width, int height,
                      int dst_x, int dst_y)
 {
+  if (program.headless)
+    return;
+
+  if (src_bitmap == NULL || dst_bitmap == NULL)
+    return;
+
   if (DrawingDeactivated(dst_x, dst_y))
     return;
 
@@ -1662,6 +1668,8 @@ void OpenAudio(void)
   audio.device_name = NULL;
   audio.device_fd = -1;
 
+  audio.sample_rate = DEFAULT_AUDIO_SAMPLE_RATE;
+
   audio.num_channels = 0;
   audio.music_channel = 0;
   audio.first_sound_channel = 0;