/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
char *userdata_subdir, char *userdata_subdir_unix,
char *program_title, char *window_title, char *icon_title,
char *x11_icon_filename, char *x11_iconmask_filename,
- char *msdos_cursor_filename,
+ char *sdl_icon_filename, char *msdos_cursor_filename,
char *cookie_prefix, char *filename_prefix,
int program_version)
{
program.x11_icon_filename = x11_icon_filename;
program.x11_iconmask_filename = x11_iconmask_filename;
+ program.sdl_icon_filename = sdl_icon_filename;
program.msdos_cursor_filename = msdos_cursor_filename;
program.cookie_prefix = cookie_prefix;
gfx.scrollbuffer_height = scrollbuffer_height;
}
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
+{
+ gfx.draw_busy_anim_function = draw_busy_anim_function;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
if (background_bitmap_tile == NULL) /* empty background requested */
return;
- if (mask == REDRAW_FIELD)
+ if (mask == REDRAW_ALL)
+ DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
+ 0, 0, video.width, video.height);
+ else if (mask == REDRAW_FIELD)
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
}
}
+void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
+{
+ /* remove every mask before setting mask for window */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, 0xffff); /* !!! FIX THIS !!! */
+ SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL);
+}
+
void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove window area mask before setting mask for main area */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD);
}
void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove window area mask before setting mask for door area */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1);
}
#endif
}
-void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- int width, int height, int depth, boolean fullscreen)
+void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
+
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
video.fullscreen_modes = NULL;
+ video.fullscreen_mode_current = NULL;
#if defined(TARGET_SDL)
- SDLInitVideoBuffer(backbuffer, window, fullscreen);
+ SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
#else
- X11InitVideoBuffer(backbuffer, window);
+ X11InitVideoBuffer(&backbuffer, &window);
#endif
+
+ drawto = backbuffer;
}
Bitmap *CreateBitmapStruct(void)
if (draw_mask & REDRAW_ALL)
return TRUE;
- if ((draw_mask & REDRAW_FIELD) && x < gfx.real_sx + gfx.full_sxsize)
+ if ((draw_mask & REDRAW_FIELD) &&
+ x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
- if ((draw_mask & REDRAW_DOOR_1) && x >= gfx.dx && y < gfx.dy + gfx.dysize)
+ if ((draw_mask & REDRAW_DOOR_1) &&
+ x >= gfx.dx && y < gfx.dy + gfx.dysize)
return TRUE;
- if ((draw_mask & REDRAW_DOOR_2) && x >= gfx.dx && y >= gfx.vy)
+ if ((draw_mask & REDRAW_DOOR_2) &&
+ x >= gfx.dx && y >= gfx.vy)
return TRUE;
return FALSE;
dst_x, dst_y, BLIT_OPAQUE);
}
-void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
- int post_delay)
+void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+ int fade_mode, int fade_delay, int post_delay,
+ void (*draw_border_function)(void))
{
#if defined(TARGET_SDL)
- SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+ SDLFadeRectangle(bitmap_cross, x, y, width, height,
+ fade_mode, fade_delay, post_delay, draw_border_function);
#else
- X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+ X11FadeRectangle(bitmap_cross, x, y, width, height,
+ fade_mode, fade_delay, post_delay, draw_border_function);
#endif
}
boolean create_small_bitmaps)
{
Bitmap swap_bitmap;
- Bitmap *new_bitmap, *tmp_bitmap_1, *tmp_bitmap_2, *tmp_bitmap_4,*tmp_bitmap_8;
- int width_1, height_1, width_2, height_2, width_4, height_4, width_8,height_8;
+ Bitmap *new_bitmap;
+ Bitmap *tmp_bitmap_1;
+ Bitmap *tmp_bitmap_2;
+ Bitmap *tmp_bitmap_4;
+ Bitmap *tmp_bitmap_8;
+ Bitmap *tmp_bitmap_16;
+ Bitmap *tmp_bitmap_32;
+ int width_1, height_1;
+ int width_2, height_2;
+ int width_4, height_4;
+ int width_8, height_8;
+ int width_16, height_16;
+ int width_32, height_32;
int new_width, new_height;
/* calculate new image dimensions for normal sized image */
tmp_bitmap_1 = old_bitmap;
/* this is only needed to make compilers happy */
- tmp_bitmap_2 = tmp_bitmap_4 = tmp_bitmap_8 = NULL;
+ tmp_bitmap_2 = NULL;
+ tmp_bitmap_4 = NULL;
+ tmp_bitmap_8 = NULL;
+ tmp_bitmap_16 = NULL;
+ tmp_bitmap_32 = NULL;
if (create_small_bitmaps)
{
height_4 = height_1 / 4;
width_8 = width_1 / 8;
height_8 = height_1 / 8;
+ width_16 = width_1 / 16;
+ height_16 = height_1 / 16;
+ width_32 = width_1 / 32;
+ height_32 = height_1 / 32;
+
+ UPDATE_BUSY_STATE();
/* get image with 1/2 of normal size (for use in the level editor) */
if (zoom_factor != 2)
else
tmp_bitmap_2 = old_bitmap;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/4 of normal size (for use in the level editor) */
if (zoom_factor != 4)
tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2);
else
tmp_bitmap_4 = old_bitmap;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/8 of normal size (for use on the preview screen) */
if (zoom_factor != 8)
tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2);
else
tmp_bitmap_8 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/16 of normal size (for use on the preview screen) */
+ if (zoom_factor != 16)
+ tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2);
+ else
+ tmp_bitmap_16 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/32 of normal size (for use on the preview screen) */
+ if (zoom_factor != 32)
+ tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2);
+ else
+ tmp_bitmap_32 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
}
+#if 0
/* if image was scaled up, create new clipmask for normal size image */
if (zoom_factor != 1)
{
SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */
#endif
}
+#endif
if (create_small_bitmaps)
{
width_1 / 2, height_1);
BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8,
3 * width_1 / 4, height_1);
+ BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16,
+ 7 * width_1 / 8, height_1);
+ BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32,
+ 15 * width_1 / 16, height_1);
+
+ UPDATE_BUSY_STATE();
}
else
{
if (zoom_factor != 8)
FreeBitmap(tmp_bitmap_8);
+
+ if (zoom_factor != 16)
+ FreeBitmap(tmp_bitmap_16);
+
+ if (zoom_factor != 32)
+ FreeBitmap(tmp_bitmap_32);
}
/* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
old_bitmap->width = new_bitmap->width;
old_bitmap->height = new_bitmap->height;
+#if 1
+ /* this replaces all blit masks created when loading -- maybe optimize this */
+ {
+#if defined(TARGET_X11)
+ if (old_bitmap->clip_mask)
+ XFreePixmap(display, old_bitmap->clip_mask);
+
+ old_bitmap->clip_mask =
+ Pixmap_to_Mask(old_bitmap->drawable, new_width, new_height);
+
+ XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
+#else
+ SDL_Surface *old_surface = old_bitmap->surface;
+
+ if (old_bitmap->surface_masked)
+ SDL_FreeSurface(old_bitmap->surface_masked);
+
+ SDL_SetColorKey(old_surface, SDL_SRCCOLORKEY,
+ SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
+ if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+ SDL_SetColorKey(old_surface, 0, 0); /* reset transparent pixel */
+#endif
+ }
+#endif
+
+ UPDATE_BUSY_STATE();
+
FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
}
/* ------------------------------------------------------------------------- */
#if !defined(PLATFORM_MSDOS)
-/* XPM */
-static const char *cursor_image_playfield[] =
+#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0
+/* XPM image definitions */
+static const char *cursor_image_none[] =
{
/* width height num_colors chars_per_pixel */
" 16 16 3 1",
". c #ffffff",
" c None",
-#if 1
- /* some people complained about a "white dot" on the screen and thought it
- was a graphical error... OK, let's just remove the whole pointer :-) */
-
/* pixels */
" ",
" ",
/* hot spot */
"0,0"
+};
+#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER
+static const char *cursor_image_dot[] =
+{
+ /* width height num_colors chars_per_pixel */
+ " 16 16 3 1",
-#else
+ /* colors */
+ "X c #000000",
+ ". c #ffffff",
+ " c None",
/* pixels */
" X ",
/* hot spot */
"1,1"
-#endif
};
+static const char **cursor_image_playfield = cursor_image_dot;
+#else
+/* some people complained about a "white dot" on the screen and thought it
+ was a graphical error... OK, let's just remove the whole pointer :-) */
+static const char **cursor_image_playfield = cursor_image_none;
+#endif
#if defined(TARGET_SDL)
static const int cursor_bit_order = BIT_ORDER_MSB;
void SetMouseCursor(int mode)
{
#if !defined(PLATFORM_MSDOS)
+ static struct MouseCursorInfo *cursor_none = NULL;
static struct MouseCursorInfo *cursor_playfield = NULL;
+ struct MouseCursorInfo *cursor_new;
+
+ if (cursor_none == NULL)
+ cursor_none = get_cursor_from_image(cursor_image_none);
if (cursor_playfield == NULL)
cursor_playfield = get_cursor_from_image(cursor_image_playfield);
+ cursor_new = (mode == CURSOR_DEFAULT ? NULL :
+ mode == CURSOR_NONE ? cursor_none :
+ mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
+
#if defined(TARGET_SDL)
- SDLSetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
+ SDLSetMouseCursor(cursor_new);
#elif defined(TARGET_X11_NATIVE)
- X11SetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
+ X11SetMouseCursor(cursor_new);
#endif
#endif
}
{
static KeyMod current_modifiers = KMOD_None;
-#if !defined(TARGET_SDL)
if (key != KSYM_UNDEFINED) /* new key => check for modifier key change */
{
KeyMod new_modifier = KMOD_None;
else
current_modifiers &= ~new_modifier;
}
-#endif
return current_modifiers;
}
#endif
}
+KeyMod GetKeyModStateFromEvents()
+{
+ /* always use key modifier state as tracked from key events (this is needed
+ if the modifier key event was injected into the event queue, but the key
+ was not really pressed on keyboard -- SDL_GetModState() seems to directly
+ query the keys as held pressed on the keyboard) -- this case is currently
+ only used to filter out clipboard insert events from "True X-Mouse" tool */
+
+ return HandleKeyModState(KSYM_UNDEFINED, 0);
+}
+
boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)