gfx.scrollbuffer_height = scrollbuffer_height;
}
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
+{
+ gfx.draw_busy_anim_function = draw_busy_anim_function;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove every mask before setting mask for window */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
+ SetBackgroundBitmap(NULL, 0xffff); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL);
}
void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove window area mask before setting mask for main area */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD);
}
void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile)
{
+ /* remove window area mask before setting mask for door area */
+ /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */
SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */
SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1);
}
width_32 = width_1 / 32;
height_32 = height_1 / 32;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/2 of normal size (for use in the level editor) */
if (zoom_factor != 2)
tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
else
tmp_bitmap_2 = old_bitmap;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/4 of normal size (for use in the level editor) */
if (zoom_factor != 4)
tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2);
else
tmp_bitmap_4 = old_bitmap;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/8 of normal size (for use on the preview screen) */
if (zoom_factor != 8)
tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2);
else
tmp_bitmap_8 = old_bitmap;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/16 of normal size (for use on the preview screen) */
if (zoom_factor != 16)
tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2);
else
tmp_bitmap_16 = old_bitmap;
+ UPDATE_BUSY_STATE();
+
/* get image with 1/32 of normal size (for use on the preview screen) */
if (zoom_factor != 32)
tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2);
else
tmp_bitmap_32 = old_bitmap;
+
+ UPDATE_BUSY_STATE();
}
#if 0
7 * width_1 / 8, height_1);
BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32,
15 * width_1 / 16, height_1);
+
+ UPDATE_BUSY_STATE();
}
else
{
}
#endif
+ UPDATE_BUSY_STATE();
+
FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
}