audio.sound_enabled = enabled;
}
-#if 0
-inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
- void (*func_reload_music)(void))
-{
- audio.func_reload_sounds = func_reload_sounds;
- audio.func_reload_music = func_reload_music;
-}
-#endif
-
/* ========================================================================= */
/* event functions */