int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+int wheel_steps = DEFAULT_WHEEL_STEPS;
#if defined(TARGET_SDL2)
boolean keyrepeat_status = TRUE;
#endif
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
- gfx.win_xsize = win_xsize;
- gfx.win_ysize = win_ysize;
-
- gfx.background_bitmap_mask = REDRAW_NONE;
-
- ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+ if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize)
+ {
+ ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize);
#if defined(TARGET_SDL2)
-#if USE_FINAL_SCREEN_BITMAP
- ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
-#endif
+ ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize);
#endif
- ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
- ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
- ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH);
+ ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize);
+ ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize);
- ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
+ ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
+ }
+
+ gfx.win_xsize = win_xsize;
+ gfx.win_ysize = win_ysize;
+
+ gfx.background_bitmap_mask = REDRAW_NONE;
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int))
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int))
{
gfx.draw_global_anim_function = draw_global_anim_function;
}
video.window_scaling_available = WINDOW_SCALING_STATUS;
+ video.frame_delay = 0;
+ video.frame_delay_value = GAME_FRAME_DELAY;
+
+ video.shifted_up = FALSE;
+ video.shifted_up_pos = 0;
+ video.shifted_up_pos_last = 0;
+ video.shifted_up_delay = 0;
+ video.shifted_up_delay_value = ONE_SECOND_DELAY / 4;
+
SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
return new_bitmap;
}
-void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth)
+void ReCreateBitmap(Bitmap **bitmap, int width, int height)
{
- Bitmap *new_bitmap = CreateBitmap(width, height, depth);
+ Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH);
if (*bitmap == NULL)
{
}
}
-void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+void FadeRectangle(int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay,
void (*draw_border_function)(void))
{
if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE))
return;
- SDLFadeRectangle(bitmap_cross, x, y, width, height,
+ SDLFadeRectangle(x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
}
if (bitmap == NULL)
return;
-#if USE_FINAL_SCREEN_BITMAP
- BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
- width, height, dst_x, dst_y);
-#else
- BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
-#endif
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+ BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+ else
+ BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
}
void BlitToScreenMasked(Bitmap *bitmap,
if (bitmap == NULL)
return;
-#if USE_FINAL_SCREEN_BITMAP
- BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
- width, height, dst_x, dst_y);
-#else
- BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
-#endif
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+ BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+ else
+ BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
}
void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
return SDLSetVideoMode(fullscreen);
}
+void SetVideoFrameDelay(unsigned int frame_delay_value)
+{
+ video.frame_delay_value = frame_delay_value;
+}
+
+unsigned int GetVideoFrameDelay()
+{
+ return video.frame_delay_value;
+}
+
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
free(new_bitmap);
}
-Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
-{
- Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
-
- return dst_bitmap;
-}
-
-static void SetMaskedBitmapSurface(Bitmap *bitmap)
+static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
- if (bitmap == NULL)
- return;
-
- SDL_Surface *surface = bitmap->surface;
-
- if (bitmap->surface_masked)
- SDL_FreeSurface(bitmap->surface_masked);
-
- SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
-
- if ((bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
-
- SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0);
+ return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
}
void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
bitmaps[IMG_BITMAP_GAME] = bitmap_new;
-
- SetMaskedBitmapSurface(bitmap_new);
}
static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
}
- // create corresponding bitmaps for masked blitting
- for (i = 0; i < NUM_IMG_BITMAPS; i++)
- if (bitmaps[i] != NULL &&
- bitmaps[i] != old_bitmap)
- SetMaskedBitmapSurface(bitmaps[i]);
-
UPDATE_BUSY_STATE();
print_timestamp_done("CreateScaledBitmaps");
return HandleKeyModState(KSYM_UNDEFINED, 0);
}
+void StartTextInput(int x, int y, int width, int height)
+{
+#if defined(TARGET_SDL2)
+ SDL_StartTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (y + height > SCREEN_KEYBOARD_POS(video.height))
+ {
+ video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
+ video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up = TRUE;
+ }
+#endif
+#endif
+}
+
+void StopTextInput()
+{
+#if defined(TARGET_SDL2)
+ SDL_StopTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (video.shifted_up)
+ {
+ video.shifted_up_pos = 0;
+ video.shifted_up_delay = SDL_GetTicks();
+ video.shifted_up = FALSE;
+ }
+#endif
+#endif
+}
+
boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)