#endif
#include "system.h"
+#include "image.h"
#include "sound.h"
#include "setup.h"
#include "joystick.h"
struct JoystickInfo joystick;
struct SetupInfo setup;
+LevelDirTree *leveldir_first_all = NULL;
LevelDirTree *leveldir_first = NULL;
LevelDirTree *leveldir_current = NULL;
int level_nr;
char *cookie_prefix, char *filename_prefix,
int program_version)
{
- program.command_basename =
- (strrchr(argv0, '/') ? strrchr(argv0, '/') + 1 : argv0);
+ program.command_basepath = getBasePath(argv0);
+ program.command_basename = getBaseName(argv0);
program.userdata_directory = userdata_directory;
program.program_title = program_title;
#if defined(TARGET_SDL)
if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
+
+ SDLNet_Init();
#endif
}
void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
{
- static Bitmap *main_bitmap_tile = NULL;
- static Bitmap *door_bitmap_tile = NULL;
-
- if (mask == REDRAW_FIELD)
- {
- if (background_bitmap_tile == main_bitmap_tile)
- return; /* main background tile has not changed */
-
- main_bitmap_tile = background_bitmap_tile;
- }
- else if (mask == REDRAW_DOOR_1)
- {
- if (background_bitmap_tile == door_bitmap_tile)
- return; /* main background tile has not changed */
-
- door_bitmap_tile = background_bitmap_tile;
- }
- else /* should not happen */
- return;
-
- if (background_bitmap_tile)
+ if (background_bitmap_tile != NULL)
gfx.background_bitmap_mask |= mask;
else
gfx.background_bitmap_mask &= ~mask;
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
- else
+ else if (mask == REDRAW_DOOR_1)
+ {
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.dx, gfx.dy,
gfx.dxsize, gfx.dysize);
+ }
}
void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile)
#endif
}
-inline void InitVideoDisplay(void)
+void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
SDLInitVideoDisplay();
#endif
}
-inline void CloseVideoDisplay(void)
+void CloseVideoDisplay(void)
{
KeyboardAutoRepeatOn();
#endif
}
-inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- int width, int height, int depth,
- boolean fullscreen)
+void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
+ int width, int height, int depth, boolean fullscreen)
{
video.width = width;
video.height = height;
#endif
}
-inline Bitmap *CreateBitmapStruct(void)
+Bitmap *CreateBitmapStruct(void)
{
#if defined(TARGET_SDL)
return checked_calloc(sizeof(struct SDLSurfaceInfo));
#endif
}
-inline Bitmap *CreateBitmap(int width, int height, int depth)
+Bitmap *CreateBitmap(int width, int height, int depth)
{
Bitmap *new_bitmap = CreateBitmapStruct();
int real_depth = GetRealDepth(depth);
*dst_bitmap = *src_bitmap;
}
-inline void FreeBitmap(Bitmap *bitmap)
+void FreeBitmap(Bitmap *bitmap)
{
if (bitmap == NULL)
return;
free(bitmap);
}
-inline void CloseWindow(DrawWindow *window)
+void CloseWindow(DrawWindow *window)
{
#if defined(TARGET_X11)
if (window->drawable)
#endif
}
-static inline boolean CheckDrawingArea(int x, int y, int width, int height,
+inline static boolean CheckDrawingArea(int x, int y, int width, int height,
int draw_mask)
{
if (draw_mask == REDRAW_NONE)
return FALSE;
}
-inline boolean DrawingDeactivated(int x, int y, int width, int height)
+boolean DrawingDeactivated(int x, int y, int width, int height)
{
return CheckDrawingArea(x, y, width, height, gfx.draw_deactivation_mask);
}
-inline boolean DrawingOnBackground(int x, int y)
+boolean DrawingOnBackground(int x, int y)
{
- return ((gfx.draw_background_mask & gfx.background_bitmap_mask) &&
+ return (CheckDrawingArea(x, y, 1, 1, gfx.background_bitmap_mask) &&
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
-inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y, int width, int height,
- int dst_x, int dst_y)
+void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
dst_x, dst_y, BLIT_OPAQUE);
}
-inline void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
- Pixel color)
+void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
+ int post_delay)
+{
+#if defined(TARGET_SDL)
+ SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+#else
+ X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+#endif
+}
+
+void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
+ Pixel color)
{
if (DrawingDeactivated(x, y, width, height))
return;
sysFillRectangle(bitmap, x, y, width, height, color);
}
-inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
+void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
{
FillRectangle(bitmap, x, y, width, height, BLACK_PIXEL);
}
-inline void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
- int width, int height)
+void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
+ int width, int height)
{
if (DrawingOnBackground(x, y))
BlitBitmap(gfx.background_bitmap, bitmap, x, y, width, height, x, y);
ClearRectangle(bitmap, x, y, width, height);
}
-#if 0
-#ifndef TARGET_SDL
-static GC last_clip_gc = 0; /* needed for XCopyArea() through clip mask */
-#endif
-#endif
-
-inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
+void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
{
#if defined(TARGET_X11)
if (clip_gc)
bitmap->clip_gc = clip_gc;
XSetClipMask(display, bitmap->clip_gc, clip_pixmap);
}
-#if 0
- last_clip_gc = clip_gc;
-#endif
#endif
}
-inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
+void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
{
#if defined(TARGET_X11)
if (clip_gc)
bitmap->clip_gc = clip_gc;
XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y);
}
-#if 0
- last_clip_gc = clip_gc;
-#endif
#endif
}
-inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y)
+void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
dst_x, dst_y, BLIT_MASKED);
}
-inline void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y)
+void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingOnBackground(dst_x, dst_y))
{
dst_x, dst_y);
}
-inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y)
+void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y)
+{
+#if defined(TARGET_SDL)
+ SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
+#else
+ X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
+#endif
+}
+
+void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y)
{
#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
}
#if !defined(TARGET_X11_NATIVE)
-inline void DrawLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y, Pixel pixel, int line_width)
+void DrawLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y, Pixel pixel, int line_width)
{
int x, y;
}
#endif
-inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
- Pixel pixel)
+void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel)
{
#if !defined(TARGET_X11_NATIVE)
int line_width = 4;
#endif
}
-inline Pixel GetPixel(Bitmap *bitmap, int x, int y)
+Pixel GetPixel(Bitmap *bitmap, int x, int y)
{
if (x < 0 || x >= bitmap->width ||
y < 0 || y >= bitmap->height)
#endif
}
-inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
- unsigned int color_g, unsigned int color_b)
+Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
+ unsigned int color_g, unsigned int color_b)
{
#if defined(TARGET_SDL)
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
#endif
}
-inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
+Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
{
unsigned int color_r = (color >> 16) & 0xff;
unsigned int color_g = (color >> 8) & 0xff;
}
/* execute all pending screen drawing operations */
-inline void FlushDisplay(void)
+void FlushDisplay(void)
{
#ifndef TARGET_SDL
XFlush(display);
}
/* execute and wait for all pending screen drawing operations */
-inline void SyncDisplay(void)
+void SyncDisplay(void)
{
#ifndef TARGET_SDL
XSync(display, FALSE);
#endif
}
-inline void KeyboardAutoRepeatOn(void)
+void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL)
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
#endif
}
-inline void KeyboardAutoRepeatOff(void)
+void KeyboardAutoRepeatOff(void)
{
#if defined(TARGET_SDL)
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
#endif
}
-inline boolean PointerInWindow(DrawWindow *window)
+boolean PointerInWindow(DrawWindow *window)
{
#if defined(TARGET_SDL)
return TRUE;
#endif
}
-inline boolean SetVideoMode(boolean fullscreen)
+boolean SetVideoMode(boolean fullscreen)
{
#if defined(TARGET_SDL)
return SDLSetVideoMode(&backbuffer, fullscreen);
#endif
}
-inline boolean ChangeVideoModeIfNeeded(boolean fullscreen)
+boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
#if defined(TARGET_SDL)
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
return;
}
- if (strcmp(filename, bitmap->source_filename) == 0)
+ if (strEqual(filename, bitmap->source_filename))
{
/* The old and new image are the same (have the same filename and path).
This usually means that this image does not exist in this graphic set
return dst_bitmap;
}
-void CreateBitmapWithSmallBitmaps(Bitmap *src_bitmap)
+static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor,
+ boolean create_small_bitmaps)
{
- Bitmap *tmp_bitmap, *tmp_bitmap_2, *tmp_bitmap_8;
- int src_width, src_height;
- int tmp_width, tmp_height;
+ Bitmap swap_bitmap;
+ Bitmap *new_bitmap, *tmp_bitmap_1, *tmp_bitmap_2, *tmp_bitmap_8;
+ int width_1, height_1, width_2, height_2, width_8, height_8;
+ int new_width, new_height;
- src_width = src_bitmap->width;
- src_height = src_bitmap->height;
+ /* calculate new image dimensions for normal sized image */
+ width_1 = old_bitmap->width * zoom_factor;
+ height_1 = old_bitmap->height * zoom_factor;
- tmp_width = src_width;
- tmp_height = src_height + (src_height + 1) / 2; /* prevent odd height */
+ /* get image with normal size (this might require scaling up) */
+ if (zoom_factor != 1)
+ tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
+ else
+ tmp_bitmap_1 = old_bitmap;
- tmp_bitmap = CreateBitmap(tmp_width, tmp_height, DEFAULT_DEPTH);
+ if (create_small_bitmaps)
+ {
+ /* calculate new image dimensions for small images */
+ width_2 = width_1 / 2;
+ height_2 = height_1 / 2;
+ width_8 = width_1 / 8;
+ height_8 = height_1 / 8;
+
+ /* get image with 1/2 of normal size (for use in the level editor) */
+ if (zoom_factor != 2)
+ tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
+ else
+ tmp_bitmap_2 = old_bitmap;
- tmp_bitmap_2 = ZoomBitmap(src_bitmap, src_width / 2, src_height / 2);
- tmp_bitmap_8 = ZoomBitmap(src_bitmap, src_width / 8, src_height / 8);
+ /* get image with 1/8 of normal size (for use on the preview screen) */
+ if (zoom_factor != 8)
+ tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_1, width_1 / 8, height_1 / 8);
+ else
+ tmp_bitmap_8 = old_bitmap;
+ }
- BlitBitmap(src_bitmap, tmp_bitmap, 0, 0, src_width, src_height, 0, 0);
- BlitBitmap(tmp_bitmap_2, tmp_bitmap, 0, 0, src_width / 2, src_height / 2,
- 0, src_height);
- BlitBitmap(tmp_bitmap_8, tmp_bitmap, 0, 0, src_width / 8, src_height / 8,
- 3 * src_width / 4, src_height);
+ /* if image was scaled up, create new clipmask for normal size image */
+ if (zoom_factor != 1)
+ {
+#if defined(TARGET_X11)
+ if (old_bitmap->clip_mask)
+ XFreePixmap(display, old_bitmap->clip_mask);
+
+ old_bitmap->clip_mask =
+ Pixmap_to_Mask(tmp_bitmap_1->drawable, width_1, height_1);
+
+ XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask);
+#else
+ SDL_Surface *tmp_surface_1 = tmp_bitmap_1->surface;
+
+ if (old_bitmap->surface_masked)
+ SDL_FreeSurface(old_bitmap->surface_masked);
+
+ SDL_SetColorKey(tmp_surface_1, SDL_SRCCOLORKEY,
+ SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
+ if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+ SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */
+#endif
+ }
+
+ if (create_small_bitmaps)
+ {
+ new_width = width_1;
+ new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
+
+ new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
- FreeBitmap(tmp_bitmap_2);
- FreeBitmap(tmp_bitmap_8);
+ BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
+ BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
+ 0, height_1);
+ BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8,
+ 3 * width_1 / 4, height_1);
+ }
+ else
+ {
+ new_width = width_1;
+ new_height = height_1;
+
+ new_bitmap = tmp_bitmap_1; /* directly use tmp_bitmap_1 as new bitmap */
+ }
+
+ if (create_small_bitmaps)
+ {
+ /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
+ if (zoom_factor != 1)
+ FreeBitmap(tmp_bitmap_1);
+
+ if (zoom_factor != 2)
+ FreeBitmap(tmp_bitmap_2);
+
+ if (zoom_factor != 8)
+ FreeBitmap(tmp_bitmap_8);
+ }
+ /* replace image with extended image (containing normal, 1/2 and 1/8 size) */
#if defined(TARGET_SDL)
- /* !!! what about the old src_bitmap->surface ??? FIX ME !!! */
- src_bitmap->surface = tmp_bitmap->surface;
- tmp_bitmap->surface = NULL;
+ swap_bitmap.surface = old_bitmap->surface;
+ old_bitmap->surface = new_bitmap->surface;
+ new_bitmap->surface = swap_bitmap.surface;
#else
- /* !!! see above !!! */
- src_bitmap->drawable = tmp_bitmap->drawable;
- tmp_bitmap->drawable = None;
+ swap_bitmap.drawable = old_bitmap->drawable;
+ old_bitmap->drawable = new_bitmap->drawable;
+ new_bitmap->drawable = swap_bitmap.drawable;
#endif
- src_bitmap->height = tmp_bitmap->height;
+ old_bitmap->width = new_bitmap->width;
+ old_bitmap->height = new_bitmap->height;
- FreeBitmap(tmp_bitmap);
+ FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
+}
+
+void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor)
+{
+ CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE);
+}
+
+void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
+{
+ CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE);
}
/* hot spot */
"0,0"
+
#else
+
/* pixels */
" X ",
"X.X ",
/* audio functions */
/* ========================================================================= */
-inline void OpenAudio(void)
+void OpenAudio(void)
{
/* always start with reliable default values */
audio.sound_available = FALSE;
#endif
}
-inline void CloseAudio(void)
+void CloseAudio(void)
{
#if defined(TARGET_SDL)
SDLCloseAudio();
audio.sound_enabled = FALSE;
}
-inline void SetAudioMode(boolean enabled)
+void SetAudioMode(boolean enabled)
{
if (!audio.sound_available)
return;
/* event functions */
/* ========================================================================= */
-inline void InitEventFilter(EventFilter filter_function)
+void InitEventFilter(EventFilter filter_function)
{
#if defined(TARGET_SDL)
/* set event filter to filter out certain events */
#endif
}
-inline boolean PendingEvent(void)
+boolean PendingEvent(void)
{
#if defined(TARGET_SDL)
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
#endif
}
-inline void NextEvent(Event *event)
+void NextEvent(Event *event)
{
#if defined(TARGET_SDL)
SDLNextEvent(event);
#endif
}
-inline Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+void PeekEvent(Event *event)
{
#if defined(TARGET_SDL)
+ SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
+#else
+ XPeekEvent(display, event);
+#endif
+}
+
+Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+{
+#if defined(TARGET_SDL)
+
#if 0
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
(int)event->keysym.unicode,
return event->keysym.unicode;
else
return event->keysym.sym;
+
#else
+
#if 0
printf("with modifiers == '0x%04x', without modifiers == '0x%04x'\n",
(int)XLookupKeysym(event, event->state),
#endif
}
-inline KeyMod HandleKeyModState(Key key, int key_status)
+KeyMod HandleKeyModState(Key key, int key_status)
{
static KeyMod current_modifiers = KMOD_None;
return current_modifiers;
}
-inline KeyMod GetKeyModState()
+KeyMod GetKeyModState()
{
#if defined(TARGET_SDL)
return (KeyMod)SDL_GetModState();
#endif
}
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *event)
+boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)
return FALSE;
/* joystick functions */
/* ========================================================================= */
-inline void InitJoysticks()
+void InitJoysticks()
{
int i;
#elif defined(PLATFORM_MSDOS)
MSDOSInitJoysticks();
#endif
+
+#if 0
+ for (i = 0; i < MAX_PLAYERS; i++)
+ printf("::: Joystick for player %d: %d\n", i, joystick.fd[i]);
+#endif
}
-inline boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
+boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
{
#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);