rnd_jue-3.2.5
[rocksndiamonds.git] / src / libgame / system.c
index 9ed186f1e8143312974f1a4ea0c9807a50030d00..7a6618eb9176dc7b08b8de21a9a5891c50c0e25b 100644 (file)
@@ -201,6 +201,15 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
   gfx.draw_busy_anim_function = draw_busy_anim_function;
 }
 
+void InitGfxCustomArtworkInfo()
+{
+  gfx.override_level_graphics = FALSE;
+  gfx.override_level_sounds = FALSE;
+  gfx.override_level_music = FALSE;
+
+  gfx.draw_init_text = TRUE;
+}
+
 void SetDrawDeactivationMask(int draw_deactivation_mask)
 {
   gfx.draw_deactivation_mask = draw_deactivation_mask;
@@ -375,16 +384,18 @@ Bitmap *CreateBitmapStruct(void)
 Bitmap *CreateBitmap(int width, int height, int depth)
 {
   Bitmap *new_bitmap = CreateBitmapStruct();
-  int real_depth = GetRealDepth(depth);
+  int real_width  = MAX(1, width);     /* prevent zero bitmap width */
+  int real_height = MAX(1, height);    /* prevent zero bitmap height */
+  int real_depth  = GetRealDepth(depth);
 
 #if defined(TARGET_SDL)
-  SDLCreateBitmapContent(new_bitmap, width, height, real_depth);
+  SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
 #else
-  X11CreateBitmapContent(new_bitmap, width, height, real_depth);
+  X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
 #endif
 
-  new_bitmap->width width;
-  new_bitmap->height = height;
+  new_bitmap->width  = real_width;
+  new_bitmap->height = real_height;
 
   return new_bitmap;
 }