LevelDirTree *leveldir_current = NULL;
int level_nr;
+struct LevelStats level_stats[MAX_LEVELS];
+
Display *display = NULL;
Visual *visual = NULL;
int screen = 0;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+#if defined(TARGET_SDL2)
+boolean keyrepeat_status = TRUE;
+#endif
int redraw_mask = REDRAW_NONE;
int redraw_tiles = 0;
program.error_file = stderr;
}
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list))
+{
+ program.exit_message_function = exit_message_function;
+}
+
void InitExitFunction(void (*exit_function)(int))
{
program.exit_function = exit_function;
void InitPlatformDependentStuff(void)
{
+ // this is initialized in GetOptions(), but may already be used before
+ options.verbose = TRUE;
+
#if defined(PLATFORM_MSDOS)
_fmode = O_BINARY;
#endif
updateUserGameDataDir();
#endif
+#if 1
+ openErrorFile();
+#else
#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
openErrorFile();
#endif
+#endif
#if defined(TARGET_SDL)
- if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)
+#if defined(TARGET_SDL2)
+ int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
+#else
+ int sdl_init_flags = SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE;
+#endif
+
+ if (SDL_Init(sdl_init_flags) < 0)
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
SDLNet_Init();
gfx.field_save_buffer = field_save_buffer;
+#if 0
gfx.background_bitmap = NULL;
gfx.background_bitmap_mask = REDRAW_NONE;
+#endif
SetDrawDeactivationMask(REDRAW_NONE); /* do not deactivate drawing */
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
gfx.vysize = vysize;
}
+void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize)
+{
+ gfx.ex = ex;
+ gfx.ey = ey;
+ gfx.exsize = exsize;
+ gfx.eysize = eysize;
+}
+
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
gfx.win_xsize = win_xsize;
gfx.win_ysize = win_ysize;
+
+#if 1
+ gfx.background_bitmap_mask = REDRAW_NONE;
+
+ ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+#endif
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
gfx.scrollbuffer_height = scrollbuffer_height;
}
+void InitGfxClipRegion(boolean enabled, int x, int y, int width, int height)
+{
+ gfx.clipping_enabled = enabled;
+ gfx.clip_x = x;
+ gfx.clip_y = y;
+ gfx.clip_width = width;
+ gfx.clip_height = height;
+}
+
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
{
gfx.draw_busy_anim_function = draw_busy_anim_function;
gfx.draw_background_mask = draw_background_mask;
}
+#if 0
+
static void DrawBitmapFromTile(Bitmap *bitmap, Bitmap *tile,
int dest_x, int dest_y, int width, int height)
{
else
gfx.background_bitmap_mask &= ~mask;
+#if 0
if (gfx.background_bitmap == NULL)
gfx.background_bitmap = CreateBitmap(video.width, video.height,
DEFAULT_DEPTH);
+#endif
if (background_bitmap_tile == NULL) /* empty background requested */
return;
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- {
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.dx, gfx.dy,
gfx.dxsize, gfx.dysize);
- }
}
+#else
+
+void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
+{
+ if (background_bitmap_tile != NULL)
+ gfx.background_bitmap_mask |= mask;
+ else
+ gfx.background_bitmap_mask &= ~mask;
+
+#if 0
+ if (gfx.background_bitmap == NULL)
+ gfx.background_bitmap = CreateBitmap(video.width, video.height,
+ DEFAULT_DEPTH);
+#endif
+
+ if (background_bitmap_tile == NULL) /* empty background requested */
+ return;
+
+ if (mask == REDRAW_ALL)
+ BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
+ 0, 0, video.width, video.height);
+ else if (mask == REDRAW_FIELD)
+ BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
+ gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
+ else if (mask == REDRAW_DOOR_1)
+ BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
+ gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
+}
+
+#endif
+
void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
{
/* remove every mask before setting mask for window */
#endif
}
+void LimitScreenUpdates(boolean enable)
+{
+#if defined(TARGET_SDL)
+ SDLLimitScreenUpdates(enable);
+#endif
+}
+
void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
+#if 0
+ printf("::: InitVideoBuffer\n");
+#endif
+
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
- video.fullscreen_modes = NULL;
+ // video.fullscreen_initial = FALSE;
+#if 0
video.fullscreen_mode_current = NULL;
+ video.fullscreen_modes = NULL;
+#endif
+
+ video.window_scaling_available = WINDOW_SCALING_STATUS;
#if defined(TARGET_SDL)
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
drawto = backbuffer;
}
-Bitmap *CreateBitmapStruct(void)
-{
-#if defined(TARGET_SDL)
- return checked_calloc(sizeof(struct SDLSurfaceInfo));
-#else
- return checked_calloc(sizeof(struct X11DrawableInfo));
-#endif
-}
-
-Bitmap *CreateBitmap(int width, int height, int depth)
-{
- Bitmap *new_bitmap = CreateBitmapStruct();
- int real_width = MAX(1, width); /* prevent zero bitmap width */
- int real_height = MAX(1, height); /* prevent zero bitmap height */
- int real_depth = GetRealDepth(depth);
-
-#if defined(TARGET_SDL)
- SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#else
- X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
-#endif
-
- new_bitmap->width = real_width;
- new_bitmap->height = real_height;
-
- return new_bitmap;
-}
-
inline static void FreeBitmapPointers(Bitmap *bitmap)
{
if (bitmap == NULL)
free(bitmap);
}
-void CloseWindow(DrawWindow *window)
+Bitmap *CreateBitmapStruct(void)
{
-#if defined(TARGET_X11)
- if (window->drawable)
+#if defined(TARGET_SDL)
+ return checked_calloc(sizeof(struct SDLSurfaceInfo));
+#else
+ return checked_calloc(sizeof(struct X11DrawableInfo));
+#endif
+}
+
+Bitmap *CreateBitmap(int width, int height, int depth)
+{
+ Bitmap *new_bitmap = CreateBitmapStruct();
+ int real_width = MAX(1, width); /* prevent zero bitmap width */
+ int real_height = MAX(1, height); /* prevent zero bitmap height */
+ int real_depth = GetRealDepth(depth);
+
+#if defined(TARGET_SDL)
+ SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
+#else
+ X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
+#endif
+
+ new_bitmap->width = real_width;
+ new_bitmap->height = real_height;
+
+ return new_bitmap;
+}
+
+void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth)
+{
+ Bitmap *new_bitmap = CreateBitmap(width, height, depth);
+
+ if (*bitmap == NULL)
{
- XUnmapWindow(display, window->drawable);
- XDestroyWindow(display, window->drawable);
+ *bitmap = new_bitmap;
}
- if (window->gc)
- XFreeGC(display, window->gc);
+ else
+ {
+ TransferBitmapPointers(new_bitmap, *bitmap);
+ free(new_bitmap);
+ }
+}
+
+void CloseWindow(DrawWindow *window)
+{
+#if defined(TARGET_X11)
+ X11CloseWindow(window);
#endif
}
if (draw_mask & REDRAW_ALL)
return TRUE;
+#if 1
+ if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_1) && IN_GFX_DOOR_1(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_2) && IN_GFX_DOOR_2(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
+ return TRUE;
+#else
if ((draw_mask & REDRAW_FIELD) &&
x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
if ((draw_mask & REDRAW_DOOR_2) &&
x >= gfx.dx && y >= gfx.vy)
return TRUE;
+#endif
return FALSE;
}
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
+static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
+ int *width, int *height, boolean is_dest)
+{
+#if 1
+ int clip_x, clip_y, clip_width, clip_height;
+
+ if (gfx.clipping_enabled && is_dest) /* only clip destination bitmap */
+ {
+ clip_x = MIN(MAX(0, gfx.clip_x), bitmap->width);
+ clip_y = MIN(MAX(0, gfx.clip_y), bitmap->height);
+ clip_width = MIN(MAX(0, gfx.clip_width), bitmap->width - clip_x);
+ clip_height = MIN(MAX(0, gfx.clip_height), bitmap->height - clip_y);
+ }
+ else
+ {
+ clip_x = 0;
+ clip_y = 0;
+ clip_width = bitmap->width;
+ clip_height = bitmap->height;
+ }
+
+ /* skip if rectangle completely outside bitmap */
+
+ if (*x + *width <= clip_x ||
+ *y + *height <= clip_y ||
+ *x >= clip_x + clip_width ||
+ *y >= clip_y + clip_height)
+ return FALSE;
+
+ /* clip if rectangle overlaps bitmap */
+
+ if (*x < clip_x)
+ {
+ *width -= clip_x - *x;
+ *x = clip_x;
+ }
+ else if (*x + *width > clip_x + clip_width)
+ {
+ *width = clip_x + clip_width - *x;
+ }
+
+ if (*y < clip_y)
+ {
+ *height -= clip_y - *y;
+ *y = clip_y;
+ }
+ else if (*y + *height > clip_y + clip_height)
+ {
+ *height = clip_y + clip_height - *y;
+ }
+
+ return TRUE;
+
+#else
+
+ /* skip if rectangle completely outside bitmap */
+
+ if (*x + *width <= 0 ||
+ *y + *height <= 0 ||
+ *x >= bitmap->width ||
+ *y >= bitmap->height)
+ return FALSE;
+
+ /* clip if rectangle overlaps bitmap */
+
+ if (*x < 0)
+ {
+ *width += *x;
+ *x = 0;
+ }
+ else if (*x + *width > bitmap->width)
+ {
+ *width = bitmap->width - *x;
+ }
+
+ if (*y < 0)
+ {
+ *height += *y;
+ *y = 0;
+ }
+ else if (*y + *height > bitmap->height)
+ {
+ *height = bitmap->height - *y;
+ }
+
+ return TRUE;
+#endif
+}
+
void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y)
{
+ int dst_x_unclipped = dst_x;
+ int dst_y_unclipped = dst_y;
+
+ if (src_bitmap == NULL || dst_bitmap == NULL)
+ return;
+
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
#if 1
- /* !!! 2009-03-24: It seems that this problem still exists with 1.2.12 !!! */
-#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+ if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) ||
+ !InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE))
+ return;
+
+ /* source x/y might need adjustment if destination x/y was clipped top/left */
+ src_x += dst_x - dst_x_unclipped;
+ src_y += dst_y - dst_y_unclipped;
+
+#else
+ /* skip if rectangle starts outside bitmap */
+ if (src_x >= src_bitmap->width ||
+ src_y >= src_bitmap->height ||
+ dst_x >= dst_bitmap->width ||
+ dst_y >= dst_bitmap->height)
+ return;
+
+ /* clip if rectangle overlaps bitmap */
+ if (src_x + width > src_bitmap->width)
+ width = src_bitmap->width - src_x;
+ if (src_y + height > src_bitmap->height)
+ height = src_bitmap->height - src_y;
+ if (dst_x + width > dst_bitmap->width)
+ width = dst_bitmap->width - dst_x;
+ if (dst_y + height > dst_bitmap->height)
+ height = dst_bitmap->height - dst_y;
+#endif
+
+#if 1
+ /* !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!! */
+#if 1
+ /* !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!! */
+ /* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13,
+ but is already fixed in SVN and should therefore finally be fixed with
+ the next official SDL release, which is probably version 1.2.14.) */
+#if 1
+ /* !!! 2009-03-24: It seems that this problem still exists in 1.2.12 !!! */
+ //#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+#if defined(TARGET_SDL2)
if (src_bitmap == dst_bitmap)
{
/* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */
return;
}
#endif
+#endif
+#endif
+#endif
+
+#if 0
+ if (dst_x < gfx.sx + gfx.sxsize)
+ printf("::: %d: BlitBitmap(%d, %d, %d, %d)\n",
+ FrameCounter, dst_x, dst_y, width, height);
#endif
sysCopyArea(src_bitmap, dst_bitmap,
src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
}
+void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int src_width, int src_height,
+ int dst_x, int dst_y, int dst_width, int dst_height)
+{
+ int src_xsize = (src_width == 0 ? src_bitmap->width : src_width);
+ int src_ysize = (src_height == 0 ? src_bitmap->height : src_height);
+ int dst_xsize = dst_width;
+ int dst_ysize = dst_height;
+ int src_xsteps = (dst_xsize + src_xsize - 1) / src_xsize;
+ int src_ysteps = (dst_ysize + src_ysize - 1) / src_ysize;
+ int x, y;
+
+ for (y = 0; y < src_ysteps; y++)
+ {
+ for (x = 0; x < src_xsteps; x++)
+ {
+ int draw_x = dst_x + x * src_xsize;
+ int draw_y = dst_y + y * src_ysize;
+ int draw_xsize = MIN(src_xsize, dst_xsize - x * src_xsize);
+ int draw_ysize = MIN(src_ysize, dst_ysize - y * src_ysize);
+
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, draw_xsize, draw_ysize,
+ draw_x, draw_y);
+ }
+ }
+}
+
void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay,
void (*draw_border_function)(void))
{
+#if 1
+ /* (use destination bitmap "backbuffer" -- "bitmap_cross" may be undefined) */
+ if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE))
+ return;
+#endif
+
#if defined(TARGET_SDL)
SDLFadeRectangle(bitmap_cross, x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
if (DrawingDeactivated(x, y, width, height))
return;
+#if 1
+ if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE))
+ return;
+#else
+ /* skip if rectangle starts outside bitmap */
+ if (x >= bitmap->width ||
+ y >= bitmap->height)
+ return;
+
+ /* clip if rectangle overlaps bitmap */
+ if (x + width > bitmap->width)
+ width = bitmap->width - x;
+ if (y + height > bitmap->height)
+ height = bitmap->height - y;
+#endif
+
sysFillRectangle(bitmap, x, y, width, height, color);
}
/* execute all pending screen drawing operations */
void FlushDisplay(void)
{
-#ifndef TARGET_SDL
+#if !defined(TARGET_SDL)
XFlush(display);
#endif
}
/* execute and wait for all pending screen drawing operations */
void SyncDisplay(void)
{
-#ifndef TARGET_SDL
+#if !defined(TARGET_SDL)
XSync(display, FALSE);
#endif
}
void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ keyrepeat_status = TRUE;
+#else
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
SDL_DEFAULT_REPEAT_INTERVAL / 2);
SDL_EnableUNICODE(1);
+#endif
#else
if (display)
XAutoRepeatOn(display);
void KeyboardAutoRepeatOff(void)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ keyrepeat_status = FALSE;
+#else
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(0);
+#endif
#else
if (display)
XAutoRepeatOff(display);
int width_4, height_4;
int width_8, height_8;
int width_16, height_16;
+#if 0
int width_32, height_32;
+#endif
int new_width, new_height;
/* calculate new image dimensions for normal sized image */
height_8 = height_1 / 8;
width_16 = width_1 / 16;
height_16 = height_1 / 16;
+#if 0
width_32 = width_1 / 32;
height_32 = height_1 / 32;
+#endif
UPDATE_BUSY_STATE();
if (old_bitmap->surface_masked)
SDL_FreeSurface(old_bitmap->surface_masked);
- SDL_SetColorKey(tmp_surface_1, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(tmp_surface_1, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */
+ SDL_SetColorKey(tmp_surface_1, UNSET_TRANSPARENT_PIXEL, 0);
#endif
}
#endif
if (old_bitmap->surface_masked)
SDL_FreeSurface(old_bitmap->surface_masked);
- SDL_SetColorKey(old_surface, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(old_surface, 0, 0); /* reset transparent pixel */
+ SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
#endif
}
#endif
void InitEventFilter(EventFilter filter_function)
{
-#if defined(TARGET_SDL)
/* set event filter to filter out certain events */
+#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ SDL_SetEventFilter(filter_function, NULL);
+#else
SDL_SetEventFilter(filter_function);
#endif
+#endif
}
boolean PendingEvent(void)
void PeekEvent(Event *event)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
+#else
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
+#endif
#else
XPeekEvent(display, event);
#endif
Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ /* key up/down events in SDL2 do not return text characters anymore */
+ return event->keysym.sym;
+#else
#if 0
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
else
return event->keysym.sym;
+#endif
#else
#if 0