int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+#if defined(TARGET_SDL2)
+boolean keyrepeat_status = TRUE;
+#endif
int redraw_mask = REDRAW_NONE;
int redraw_tiles = 0;
program.error_file = stderr;
}
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list))
+{
+ program.exit_message_function = exit_message_function;
+}
+
void InitExitFunction(void (*exit_function)(int))
{
program.exit_function = exit_function;
void InitPlatformDependentStuff(void)
{
+ // this is initialized in GetOptions(), but may already be used before
+ options.verbose = TRUE;
+
#if defined(PLATFORM_MSDOS)
_fmode = O_BINARY;
#endif
updateUserGameDataDir();
#endif
+#if 1
+ openErrorFile();
+#else
#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
openErrorFile();
#endif
+#endif
#if defined(TARGET_SDL)
- if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)
+#if defined(TARGET_SDL2)
+ int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
+#else
+ int sdl_init_flags = SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE;
+#endif
+
+ if (SDL_Init(sdl_init_flags) < 0)
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
SDLNet_Init();
gfx.vysize = vysize;
}
+void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize)
+{
+ gfx.ex = ex;
+ gfx.ey = ey;
+ gfx.exsize = exsize;
+ gfx.eysize = eysize;
+}
+
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
gfx.win_xsize = win_xsize;
gfx.real_sx, gfx.real_sy,
gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- {
DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
gfx.dx, gfx.dy,
gfx.dxsize, gfx.dysize);
- }
}
#else
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- {
BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
- }
}
#endif
#endif
}
+void LimitScreenUpdates(boolean enable)
+{
+#if defined(TARGET_SDL)
+ SDLLimitScreenUpdates(enable);
+#endif
+}
+
void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
+#if 0
+ printf("::: InitVideoBuffer\n");
+#endif
+
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
+ // video.fullscreen_initial = FALSE;
#if 0
video.fullscreen_mode_current = NULL;
video.fullscreen_modes = NULL;
#endif
+ video.window_scaling_available = WINDOW_SCALING_STATUS;
+
#if defined(TARGET_SDL)
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
#else
if (draw_mask & REDRAW_ALL)
return TRUE;
+#if 1
+ if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_1) && IN_GFX_DOOR_1(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_2) && IN_GFX_DOOR_2(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
+ return TRUE;
+#else
if ((draw_mask & REDRAW_FIELD) &&
x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
if ((draw_mask & REDRAW_DOOR_2) &&
x >= gfx.dx && y >= gfx.vy)
return TRUE;
+#endif
return FALSE;
}
int dst_x_unclipped = dst_x;
int dst_y_unclipped = dst_y;
+ if (src_bitmap == NULL || dst_bitmap == NULL)
+ return;
+
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
height = dst_bitmap->height - dst_y;
#endif
-#if 0
+#if 1
+ /* !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!! */
+#if 1
/* !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!! */
/* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13,
but is already fixed in SVN and should therefore finally be fixed with
the next official SDL release, which is probably version 1.2.14.) */
#if 1
/* !!! 2009-03-24: It seems that this problem still exists in 1.2.12 !!! */
-#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+ //#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
+#if defined(TARGET_SDL2)
if (src_bitmap == dst_bitmap)
{
/* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */
#endif
#endif
#endif
+#endif
#if 0
if (dst_x < gfx.sx + gfx.sxsize)
/* execute all pending screen drawing operations */
void FlushDisplay(void)
{
-#ifndef TARGET_SDL
+#if !defined(TARGET_SDL)
XFlush(display);
#endif
}
/* execute and wait for all pending screen drawing operations */
void SyncDisplay(void)
{
-#ifndef TARGET_SDL
+#if !defined(TARGET_SDL)
XSync(display, FALSE);
#endif
}
void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ keyrepeat_status = TRUE;
+#else
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
SDL_DEFAULT_REPEAT_INTERVAL / 2);
SDL_EnableUNICODE(1);
+#endif
#else
if (display)
XAutoRepeatOn(display);
void KeyboardAutoRepeatOff(void)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ keyrepeat_status = FALSE;
+#else
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(0);
+#endif
#else
if (display)
XAutoRepeatOff(display);
if (old_bitmap->surface_masked)
SDL_FreeSurface(old_bitmap->surface_masked);
- SDL_SetColorKey(tmp_surface_1, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(tmp_surface_1, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */
+ SDL_SetColorKey(tmp_surface_1, UNSET_TRANSPARENT_PIXEL, 0);
#endif
}
#endif
if (old_bitmap->surface_masked)
SDL_FreeSurface(old_bitmap->surface_masked);
- SDL_SetColorKey(old_surface, SDL_SRCCOLORKEY,
+ SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(old_surface, 0, 0); /* reset transparent pixel */
+ SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
#endif
}
#endif
void InitEventFilter(EventFilter filter_function)
{
-#if defined(TARGET_SDL)
/* set event filter to filter out certain events */
+#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ SDL_SetEventFilter(filter_function, NULL);
+#else
SDL_SetEventFilter(filter_function);
#endif
+#endif
}
boolean PendingEvent(void)
void PeekEvent(Event *event)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
+#else
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
+#endif
#else
XPeekEvent(display, event);
#endif
Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ /* key up/down events in SDL2 do not return text characters anymore */
+ return event->keysym.sym;
+#else
#if 0
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
else
return event->keysym.sym;
+#endif
#else
#if 0