program.error_file = stderr;
}
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list))
+{
+ program.exit_message_function = exit_message_function;
+}
+
void InitExitFunction(void (*exit_function)(int))
{
program.exit_function = exit_function;
updateUserGameDataDir();
#endif
+#if 1
+ openErrorFile();
+#else
#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
openErrorFile();
#endif
+#endif
#if defined(TARGET_SDL)
if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)