SDLLimitScreenUpdates(enable);
}
+void InitVideoDefaults(void)
+{
+ video.default_depth = 32;
+}
+
void InitVideoDisplay(void)
{
if (program.headless)
SDLInitVideoBuffer(fullscreen);
- video.initialized = TRUE;
+ video.initialized = !program.headless;
drawto = backbuffer;
}