LevelDirTree *leveldir_current = NULL;
int level_nr;
+struct LevelStats level_stats[MAX_LEVELS];
+
Display *display = NULL;
Visual *visual = NULL;
int screen = 0;
#endif
#endif
+#if 0
+ if (dst_x < gfx.sx + gfx.sxsize)
+ printf("::: %d: BlitBitmap(%d, %d, %d, %d)\n",
+ FrameCounter, dst_x, dst_y, width, height);
+#endif
+
sysCopyArea(src_bitmap, dst_bitmap,
src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
}