program.cookie_prefix = cookie_prefix;
+ program.version_super = VERSION_SUPER(program_version);
program.version_major = VERSION_MAJOR(program_version);
program.version_minor = VERSION_MINOR(program_version);
program.version_patch = VERSION_PATCH(program_version);
- program.version_build = VERSION_BUILD(program_version);
program.version_ident = program_version;
program.version_string = program_version_string;
{
tile_cursor.enabled = FALSE;
tile_cursor.active = FALSE;
+ tile_cursor.moving = FALSE;
tile_cursor.xpos = 0;
tile_cursor.ypos = 0;
tile_cursor.y = 0;
tile_cursor.target_x = 0;
tile_cursor.target_y = 0;
+
+ tile_cursor.sx = 0;
+ tile_cursor.sy = 0;
}
void InitOverlayInfo()
{
+ static char *default_grid_button[6][2] =
+ {
+ { " ", " ^^ " },
+ { " ", " ^^ " },
+ { " ", "<< >>" },
+ { " ", "<< >>" },
+ { "111222", " vv " },
+ { "111222", " vv " }
+ };
+ int nr = GRID_ACTIVE_NR();
+ int i, x, y;
+
overlay.enabled = FALSE;
overlay.active = FALSE;
+ overlay.show_grid = FALSE;
+ overlay.show_grid_buttons = FALSE;
+
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = DEFAULT_GRID_XSIZE(i);
+ int grid_ysize = DEFAULT_GRID_YSIZE(i);
+ int min_xsize = MIN(6, grid_xsize);
+ int min_ysize = MIN(6, grid_ysize);
+ int startx = grid_xsize - min_xsize;
+ int starty = grid_ysize - min_ysize;
+
+ overlay.grid_xsize_all[i] = grid_xsize;
+ overlay.grid_ysize_all[i] = grid_ysize;
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button_all[i][x][y] = CHAR_GRID_BUTTON_NONE;
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ overlay.grid_button_all[i][x][starty + y] =
+ default_grid_button[y][0][x];
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ overlay.grid_button_all[i][startx + x][starty + y] =
+ default_grid_button[y][1][x];
+ }
+
+ overlay.grid_xsize = overlay.grid_xsize_all[nr];
+ overlay.grid_ysize = overlay.grid_ysize_all[nr];
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = overlay.grid_button_all[nr][x][y];
+
+ overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
#if defined(PLATFORM_ANDROID)
if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
overlay.enabled = TRUE;
tile_cursor.xpos = x;
tile_cursor.ypos = y;
- tile_cursor.target_x = gfx.sx + x * gfx.game_tile_size;
- tile_cursor.target_y = gfx.sy + y * gfx.game_tile_size;
+ tile_cursor.target_x = tile_cursor.sx + x * gfx.game_tile_size;
+ tile_cursor.target_y = tile_cursor.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;
}
void SetTileCursorXY(int x, int y)
tile_cursor.x = tile_cursor.target_x;
tile_cursor.y = tile_cursor.target_y;
+
+ tile_cursor.moving = FALSE;
+}
+
+void SetTileCursorSXSY(int sx, int sy)
+{
+ tile_cursor.sx = sx;
+ tile_cursor.sy = sy;
}
void SetOverlayEnabled(boolean enabled)
overlay.active = active;
}
+void SetOverlayShowGrid(boolean show_grid)
+{
+ overlay.show_grid = show_grid;
+ overlay.show_grid_buttons = show_grid;
+
+ SetOverlayActive(show_grid);
+
+ if (show_grid)
+ SetOverlayEnabled(TRUE);
+}
+
boolean GetOverlayActive()
{
return overlay.active;