// init/close functions
// ============================================================================
-void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
- char *program_title, char *icon_title,
+void InitProgramInfo(char *command_filename,
+ char *config_filename, char *userdata_subdir,
+ char *program_basename, char *program_title,
char *icon_filename, char *cookie_prefix,
char *program_version_string, int program_version)
{
- program.command_basepath = getBasePath(argv0);
- program.command_basename = getBaseName(argv0);
+ program.command_basepath = getBasePath(command_filename);
+ program.command_basename = getBaseName(command_filename);
program.config_filename = config_filename;
program.userdata_subdir = userdata_subdir;
program.userdata_path = getMainUserGameDataDir();
+ program.program_basename = program_basename;
program.program_title = program_title;
program.window_title = "(undefined)";
- program.icon_title = icon_title;
program.icon_filename = icon_filename;
program.version_string = program_version_string;
- program.log_filename[LOG_OUT_ID] = getLogFilename(LOG_OUT_BASENAME);
- program.log_filename[LOG_ERR_ID] = getLogFilename(LOG_ERR_BASENAME);
- program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout;
- program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
+ program.log_filename = getLogFilename(getLogBasename(program_basename));
+ program.log_file = program.log_file_default = stdout;
program.api_thread_count = 0;
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
- OpenLogFiles();
+ OpenLogFile();
int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
void ClosePlatformDependentStuff(void)
{
- CloseLogFiles();
+ CloseLogFile();
}
void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
gfx.draw_background_mask = draw_background_mask;
}
-static void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
+void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask,
+ int x, int y, int width, int height)
{
if (background_bitmap_tile != NULL)
gfx.background_bitmap_mask |= mask;
return;
if (mask == REDRAW_ALL)
- BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
+ BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap,
+ x, y, width, height,
0, 0, video.width, video.height);
else if (mask == REDRAW_FIELD)
- BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
+ BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap,
+ x, y, width, height,
gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize);
else if (mask == REDRAW_DOOR_1)
- BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0,
+ BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap,
+ x, y, width, height,
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
}
-void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
-{
- // remove every mask before setting mask for window
- // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
- SetBackgroundBitmap(NULL, 0xffff); // !!! FIX THIS !!!
- SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL);
-}
-
-void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile)
-{
- // remove window area mask before setting mask for main area
- // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
- SetBackgroundBitmap(NULL, REDRAW_ALL); // !!! FIX THIS !!!
- SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD);
-}
-
-void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile)
-{
- // remove window area mask before setting mask for door area
- // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
- SetBackgroundBitmap(NULL, REDRAW_ALL); // !!! FIX THIS !!!
- SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1);
-}
-
// ============================================================================
// video functions
program.exit_function(0);
}
-Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+Key GetEventKey(KeyEvent *event)
{
// key up/down events in SDL2 do not return text characters anymore
return event->keysym.sym;