***********************************************************/
#include <string.h>
+#include <signal.h>
#include "platform.h"
/* ========================================================================= */
-/* init functions */
+/* init/close functions */
/* ========================================================================= */
void InitCommandName(char *argv0)
void InitExitFunction(void (*exit_function)(int))
{
program.exit_function = exit_function;
+
+ /* set signal handlers to custom exit function */
+ signal(SIGINT, exit_function);
+ signal(SIGTERM, exit_function);
+
+#if defined(TARGET_SDL)
+ /* set exit function to automatically cleanup SDL stuff after exit() */
+ atexit(SDL_Quit);
+#endif
}
void InitPlatformDependantStuff(void)
#if defined(PLATFORM_MSDOS)
_fmode = O_BINARY;
#endif
+
+#if !defined(PLATFORM_UNIX)
+ program.userdata_directory = "userdata";
+ initErrorFile();
+#endif
+
+#if defined(TARGET_SDL)
+ if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0)
+ Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
+#endif
+}
+
+void ClosePlatformDependantStuff(void)
+{
+#if !defined(PLATFORM_UNIX)
+ dumpErrorFile();
+#endif
}
void InitProgramInfo(char *unix_userdata_directory, char *program_title,
inline void InitVideoDisplay(void)
{
-#ifdef TARGET_SDL
+#if defined(TARGET_SDL)
SDLInitVideoDisplay();
#else
X11InitVideoDisplay();
#endif
}
+inline void CloseVideoDisplay(void)
+{
+ KeyboardAutoRepeatOn();
+
+#if defined(TARGET_SDL)
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+#else
+ if (display)
+ XCloseDisplay(display);
+#endif
+}
+
inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
int width, int height, int depth,
boolean fullscreen)
#if defined(TARGET_SDL)
pixel = SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
+#elif defined(TARGET_ALLEGRO)
+ pixel = AllegroAllocColorCell(color_r << 8, color_g << 8, color_b << 8);
#elif defined(TARGET_X11_NATIVE)
XColor xcolor;
SDL_DEFAULT_REPEAT_INTERVAL / 2);
SDL_EnableUNICODE(1);
#else
- XAutoRepeatOn(display);
+ if (display)
+ XAutoRepeatOn(display);
#endif
}
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(0);
#else
- XAutoRepeatOff(display);
+ if (display)
+ XAutoRepeatOff(display);
#endif
}
return fullscreen;
}
+Bitmap *LoadImage(char *basename)
+{
+ Bitmap *new_bitmap;
+ char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY,
+ basename);
+
+#if defined(TARGET_SDL)
+ new_bitmap = SDLLoadImage(filename);
+#else
+ new_bitmap = X11LoadImage(filename);
+#endif
+
+ free(filename);
+
+ return new_bitmap;
+}
+
/* ========================================================================= */
/* audio functions */
/* ========================================================================= */
-inline boolean OpenAudio(struct AudioSystemInfo *audio)
+inline void OpenAudio(void)
{
- audio->sound_available = FALSE;
- audio->loops_available = FALSE;
- audio->sound_enabled = FALSE;
- audio->soundserver_pipe[0] = audio->soundserver_pipe[1] = 0;
- audio->soundserver_pid = 0;
- audio->device_name = NULL;
- audio->device_fd = 0;
+ /* always start with reliable default values */
+ audio.sound_available = FALSE;
+ audio.music_available = FALSE;
+ audio.loops_available = FALSE;
+ audio.mods_available = FALSE;
+ audio.sound_enabled = FALSE;
+
+ audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0;
+ audio.soundserver_pid = 0;
+ audio.device_name = NULL;
+ audio.device_fd = 0;
+
+ audio.channels = 0;
+ audio.music_channel = 0;
+ audio.music_nr = 0;
#if defined(TARGET_SDL)
- if (SDLOpenAudio())
- {
- audio->sound_available = TRUE;
- audio->loops_available = TRUE;
- audio->sound_enabled = TRUE;
- }
+ SDLOpenAudio();
#elif defined(PLATFORM_MSDOS)
- if (MSDOSOpenAudio())
- {
- audio->sound_available = TRUE;
- audio->loops_available = TRUE;
- audio->sound_enabled = TRUE;
- }
+ MSDOSOpenAudio();
#elif defined(PLATFORM_UNIX)
- UnixOpenAudio(audio);
+ UnixOpenAudio();
#endif
-
- return audio->sound_available;
}
-inline void CloseAudio(struct AudioSystemInfo *audio)
+inline void CloseAudio(void)
{
#if defined(TARGET_SDL)
SDLCloseAudio();
#elif defined(PLATFORM_MSDOS)
MSDOSCloseAudio();
#elif defined(PLATFORM_UNIX)
- UnixCloseAudio(audio);
+ UnixCloseAudio();
#endif
- audio->sound_available = FALSE;
- audio->loops_available = FALSE;
- audio->sound_enabled = FALSE;
+ audio.sound_enabled = FALSE;
}
inline void SetAudioMode(boolean enabled)