struct ProgramInfo program;
struct NetworkInfo network;
+struct RuntimeInfo runtime;
struct OptionInfo options;
struct VideoSystemInfo video;
struct AudioSystemInfo audio;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
int wheel_steps = DEFAULT_WHEEL_STEPS;
-#if defined(TARGET_SDL2)
boolean keyrepeat_status = TRUE;
-#endif
int redraw_mask = REDRAW_NONE;
network.server_port = server_port;
}
+void InitRuntimeInfo()
+{
+ runtime.uses_touch_device = FALSE;
+}
+
void InitScoresInfo(void)
{
char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY);
OpenLogFiles();
-#if defined(TARGET_SDL2)
- int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
-#else
- int sdl_init_flags = SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE;
-#endif
+ int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
if (SDL_Init(sdl_init_flags) < 0)
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
{
ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize);
-#if defined(TARGET_SDL2)
ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize);
-#endif
ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize);
ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize);
SetOverlayEnabled(TRUE);
}
+boolean GetOverlayEnabled(void)
+{
+ return overlay.enabled;
+}
+
boolean GetOverlayActive(void)
{
return overlay.active;
return;
SDLInitVideoDisplay();
-#if defined(TARGET_SDL2)
SDLSetDisplaySize();
-#endif
}
void CloseVideoDisplay(void)
src_x += dst_x - dst_x_unclipped;
src_y += dst_y - dst_y_unclipped;
-#if defined(TARGET_SDL2)
// !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!!
// !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!!
/* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13,
return;
}
-#endif
sysCopyArea(src_bitmap, dst_bitmap,
src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
void KeyboardAutoRepeatOn(void)
{
-#if defined(TARGET_SDL2)
keyrepeat_status = TRUE;
-#else
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
- SDL_DEFAULT_REPEAT_INTERVAL / 2);
- SDL_EnableUNICODE(1);
-#endif
}
void KeyboardAutoRepeatOff(void)
{
-#if defined(TARGET_SDL2)
keyrepeat_status = FALSE;
-#else
- SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_EnableUNICODE(0);
-#endif
}
boolean SetVideoMode(boolean fullscreen)
void PeekEvent(Event *event)
{
-#if defined(TARGET_SDL2)
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
-#else
- SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
-#endif
}
void CheckQuitEvent(void)
Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
-#if defined(TARGET_SDL2)
// key up/down events in SDL2 do not return text characters anymore
return event->keysym.sym;
-#else
-
-#if ENABLE_UNUSED_CODE
- printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
- (int)event->keysym.unicode,
- (int)event->keysym.sym,
- (int)SDL_GetModState());
-#endif
-
- if (with_modifiers &&
- event->keysym.unicode > 0x0000 &&
- event->keysym.unicode < 0x2000)
- return event->keysym.unicode;
- else
- return event->keysym.sym;
-
-#endif
}
KeyMod HandleKeyModState(Key key, int key_status)
void StartTextInput(int x, int y, int width, int height)
{
-#if defined(TARGET_SDL2)
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StartTextInput();
video.shifted_up = TRUE;
}
#endif
-#endif
}
void StopTextInput(void)
{
-#if defined(TARGET_SDL2)
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StopTextInput();
video.shifted_up = FALSE;
}
#endif
-#endif
}
boolean CheckCloseWindowEvent(ClientMessageEvent *event)