rnd-20020510-8-src
[rocksndiamonds.git] / src / libgame / system.c
index 0499199253932189b2aea2da1fcf49f3e651c1bf..432787c2bdf4a5c04123e97b379846709775ef97 100644 (file)
@@ -742,13 +742,14 @@ inline void OpenAudio(void)
   audio.sound_enabled = FALSE;
   audio.sound_deactivated = FALSE;
 
-  audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0;
-  audio.soundserver_pid = -1;
+  audio.mixer_pipe[0] = audio.mixer_pipe[1] = 0;
+  audio.mixer_pid = -1;
   audio.device_name = NULL;
-  audio.device_fd = 0;
+  audio.device_fd = -1;
 
-  audio.channels = 0;
+  audio.num_channels = 0;
   audio.music_channel = 0;
+  audio.first_sound_channel = 0;
 
 #if defined(TARGET_SDL)
   SDLOpenAudio();
@@ -780,15 +781,6 @@ inline void SetAudioMode(boolean enabled)
   audio.sound_enabled = enabled;
 }
 
-#if 0
-inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
-                                   void (*func_reload_music)(void))
-{
-  audio.func_reload_sounds = func_reload_sounds;
-  audio.func_reload_music = func_reload_music;
-}
-#endif
-
 
 /* ========================================================================= */
 /* event functions                                                           */