audio.sound_enabled = FALSE;
audio.sound_deactivated = FALSE;
- audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0;
- audio.soundserver_pid = -1;
+ audio.mixer_pipe[0] = audio.mixer_pipe[1] = 0;
+ audio.mixer_pid = -1;
audio.device_name = NULL;
- audio.device_fd = 0;
+ audio.device_fd = -1;
- audio.channels = 0;
+ audio.num_channels = 0;
audio.music_channel = 0;
+ audio.first_sound_channel = 0;
#if defined(TARGET_SDL)
SDLOpenAudio();