char *x11_icon_basename, char *x11_iconmask_basename,
char *msdos_pointer_basename)
{
- char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
- char *x11_icon_filename = getPath2(gfx_dir, x11_icon_basename);
- char *x11_iconmask_filename = getPath2(gfx_dir, x11_iconmask_basename);
- char *msdos_pointer_filename = getPath2(gfx_dir, msdos_pointer_basename);
-
- free(gfx_dir);
+ char *x11_icon_filename =
+ getPath2(options.graphics_directory, x11_icon_basename);
+ char *x11_iconmask_filename =
+ getPath2(options.graphics_directory, x11_iconmask_basename);
+ char *msdos_pointer_filename =
+ getPath2(options.graphics_directory, msdos_pointer_basename);
#if defined(PLATFORM_UNIX)
program.userdata_directory = unix_userdata_directory;
Bitmap *LoadImage(char *basename)
{
Bitmap *new_bitmap;
- char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY,
- basename);
+ char *filename = getPath2(options.graphics_directory, basename);
#if defined(TARGET_SDL)
new_bitmap = SDLLoadImage(filename);