char *x11_icon_basename, char *x11_iconmask_basename,
char *msdos_pointer_basename)
{
- char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
- char *x11_icon_filename = getPath2(gfx_dir, x11_icon_basename);
- char *x11_iconmask_filename = getPath2(gfx_dir, x11_iconmask_basename);
- char *msdos_pointer_filename = getPath2(gfx_dir, msdos_pointer_basename);
-
- free(gfx_dir);
+ char *x11_icon_filename =
+ getPath2(options.graphics_directory, x11_icon_basename);
+ char *x11_iconmask_filename =
+ getPath2(options.graphics_directory, x11_iconmask_basename);
+ char *msdos_pointer_filename =
+ getPath2(options.graphics_directory, msdos_pointer_basename);
#if defined(PLATFORM_UNIX)
program.userdata_directory = unix_userdata_directory;
int to_x, int to_y)
{
#ifdef TARGET_SDL
- SDLDrawSimpleLine(bitmap->surface, from_x, from_y, to_x, to_y, 0xffffff);
+ SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, 0xffffff);
#else
XSetForeground(display, bitmap->gc, WhitePixel(display, screen));
XDrawLine(display, bitmap->drawable, bitmap->gc, from_x, from_y, to_x, to_y);
continue;
#if defined(TARGET_SDL)
- sge_Line(bitmap->surface,
- from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel);
+ SDLDrawLine(bitmap,
+ from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel);
#elif defined(TARGET_ALLEGRO)
AllegroDrawLine(bitmap->drawable, from_x + dx, from_y + dy,
to_x + dx, to_y + dy, pixel);
#endif
}
+inline Pixel GetPixel(Bitmap *bitmap, int x, int y)
+{
+#if defined(TARGET_SDL)
+ return SDLGetPixel(bitmap, x, y);
+#elif defined(TARGET_ALLEGRO)
+ return AllegroGetPixel(bitmap->drawable, x, y);
+#else
+ unsigned long pixel_value;
+ XImage *pixel_image;
+
+ pixel_image = XGetImage(display, bitmap->drawable, x, y, 1, 1,
+ AllPlanes, ZPixmap);
+ pixel_value = XGetPixel(pixel_image, 0, 0);
+
+ XDestroyImage(pixel_image);
+
+ return pixel_value;
+#endif
+}
+
inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
unsigned int color_g, unsigned int color_b)
{
Bitmap *LoadImage(char *basename)
{
Bitmap *new_bitmap;
- char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY,
- basename);
+ char *filename = getPath2(options.graphics_directory, basename);
#if defined(TARGET_SDL)
new_bitmap = SDLLoadImage(filename);
inline void NextEvent(Event *event)
{
#ifdef TARGET_SDL
- SDL_WaitEvent(event);
+ SDLNextEvent(event);
#else
XNextEvent(display, event);
#endif