int width, int height)
{
if (DrawingOnBackground(x, y))
- BlitBitmap(gfx.background_bitmap, bitmap,
- x - gfx.real_sx, y - gfx.real_sy, width, height, x, y);
+ BlitBitmap(gfx.background_bitmap, bitmap, x, y, width, height, x, y);
else
ClearRectangle(bitmap, x, y, width, height);
}