int real_height = MAX(1, height); // prevent zero bitmap height
int real_depth = GetRealDepth(depth);
- SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
+ new_bitmap->surface = SDLCreateNativeSurface(real_width, real_height, real_depth);
new_bitmap->width = real_width;
new_bitmap->height = real_height;