fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / libgame / system.c
index f824ac511c0dd5d81318e8b643846d318de77650..37fe3a77cab0821c1bd30d4c8a5f07548aec3125 100644 (file)
@@ -624,7 +624,7 @@ Bitmap *CreateBitmap(int width, int height, int depth)
   int real_height = MAX(1, height);    // prevent zero bitmap height
   int real_depth  = GetRealDepth(depth);
 
-  SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth);
+  new_bitmap->surface = SDLCreateNativeSurface(real_width, real_height, real_depth);
 
   new_bitmap->width  = real_width;
   new_bitmap->height = real_height;
@@ -938,6 +938,12 @@ void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
                      int src_x, int src_y, int width, int height,
                      int dst_x, int dst_y)
 {
+  if (program.headless)
+    return;
+
+  if (src_bitmap == NULL || dst_bitmap == NULL)
+    return;
+
   if (DrawingDeactivated(dst_x, dst_y))
     return;