gfx.cursor_mode_override = CURSOR_UNDEFINED;
gfx.cursor_mode_final = gfx.cursor_mode;
- gfx.mouse_x = 0;
- gfx.mouse_y = 0;
+ // prevent initially displaying custom mouse cursor in upper left corner
+ gfx.mouse_x = POS_OFFSCREEN;
+ gfx.mouse_y = POS_OFFSCREEN;
}
void InitTileCursorInfo(void)
video.window_scaling_available = WINDOW_SCALING_STATUS;
+ video.frame_counter = 0;
video.frame_delay = 0;
video.frame_delay_value = GAME_FRAME_DELAY;