// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// system.c
// ============================================================================
struct ArtworkInfo artwork;
struct JoystickInfo joystick;
struct SetupInfo setup;
+struct UserInfo user;
LevelDirTree *leveldir_first_all = NULL;
LevelDirTree *leveldir_first = NULL;
boolean motion_status = FALSE;
int wheel_steps = DEFAULT_WHEEL_STEPS;
boolean keyrepeat_status = TRUE;
+boolean textinput_status = FALSE;
int redraw_mask = REDRAW_NONE;
program.config_filename = config_filename;
program.userdata_subdir = userdata_subdir;
- program.userdata_path = getUserGameDataDir();
+ program.userdata_path = getMainUserGameDataDir();
program.program_title = program_title;
program.window_title = "(undefined)";
network.server_host = server_host;
network.server_port = server_port;
+
+ network.server_thread = NULL;
+ network.is_server_thread = FALSE;
}
void InitRuntimeInfo()
{
+#if defined(HAS_TOUCH_DEVICE)
+ runtime.uses_touch_device = TRUE;
+#else
runtime.uses_touch_device = FALSE;
-}
-
-void InitScoresInfo(void)
-{
- char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY);
-
- program.global_scores = directoryExists(global_scores_dir);
- program.many_scores_per_name = !program.global_scores;
-
-#if 0
- if (options.debug)
- {
- if (program.global_scores)
- {
- Error(ERR_DEBUG, "Using global, multi-user scores directory '%s'.",
- global_scores_dir);
- Error(ERR_DEBUG, "Remove to enable single-user scores directory.");
- Error(ERR_DEBUG, "(This enables multipe score entries per user.)");
- }
- else
- {
- Error(ERR_DEBUG, "Using private, single-user scores directory.");
- }
- }
#endif
- free(global_scores_dir);
+ runtime.api_server = setup.api_server;
}
void SetWindowTitle(void)
void InitPlatformDependentStuff(void)
{
+ InitEmscriptenFilesystem();
+
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
if (SDL_Init(sdl_init_flags) < 0)
- Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
+ Fail("SDL_Init() failed: %s", SDL_GetError());
SDLNet_Init();
}
tile_cursor.sx = 0;
tile_cursor.sy = 0;
+
+ tile_cursor.xsn_debug = FALSE;
}
void InitOverlayInfo(void)
{
- int nr = GRID_ACTIVE_NR();
- int x, y;
-
overlay.enabled = FALSE;
overlay.active = FALSE;
overlay.show_grid = FALSE;
- overlay.grid_xsize = setup.touch.grid_xsize[nr];
- overlay.grid_ysize = setup.touch.grid_ysize[nr];
-
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
-
overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
overlay.grid_button_action = JOY_NO_ACTION;
+ SetOverlayGridSizeAndButtons();
+
#if defined(USE_TOUCH_INPUT_OVERLAY)
if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
overlay.enabled = TRUE;
#endif
}
+void SetOverlayGridSizeAndButtons(void)
+{
+ int nr = GRID_ACTIVE_NR();
+ int x, y;
+
+ overlay.grid_xsize = setup.touch.grid_xsize[nr];
+ overlay.grid_ysize = setup.touch.grid_ysize[nr];
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+}
+
void SetTileCursorEnabled(boolean enabled)
{
tile_cursor.enabled = enabled;
Bitmap *new_bitmap;
if (filename == NULL)
- Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename);
+ Fail("LoadCustomImage(): cannot find file '%s'", basename);
if ((new_bitmap = LoadImage(filename)) == NULL)
- Error(ERR_EXIT, "LoadImage('%s') failed: %s", basename, GetError());
+ Fail("LoadImage('%s') failed", basename);
return new_bitmap;
}
if (filename == NULL) // (should never happen)
{
- Error(ERR_WARN, "ReloadCustomImage(): cannot find file '%s'", basename);
+ Warn("ReloadCustomImage(): cannot find file '%s'", basename);
+
return;
}
if ((new_bitmap = LoadImage(filename)) == NULL)
{
- Error(ERR_WARN, "LoadImage('%s') failed: %s", basename, GetError());
+ Warn("LoadImage('%s') failed", basename);
+
return;
}
if (bitmap->width != new_bitmap->width ||
bitmap->height != new_bitmap->height)
{
- Error(ERR_WARN, "ReloadCustomImage: new image '%s' has wrong dimensions",
+ Warn("ReloadCustomImage: new image '%s' has wrong dimensions",
filename);
+
FreeBitmap(new_bitmap);
+
return;
}
free(new_bitmap);
}
-static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
+Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
}
{
if (bitmaps[IMG_BITMAP_CUSTOM])
{
- FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]);
+ // check if original sized bitmap points to custom sized bitmap
+ if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] == bitmaps[IMG_BITMAP_CUSTOM])
+ {
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+
+ // keep pointer of previous custom size bitmap
+ bitmaps[IMG_BITMAP_OTHER] = bitmaps[IMG_BITMAP_CUSTOM];
+
+ // set original bitmap pointer to scaled original bitmap of other size
+ bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_OTHER];
+
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+ }
+ else
+ {
+ FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]);
+ }
bitmaps[IMG_BITMAP_CUSTOM] = NULL;
}
if (gfx.game_tile_size == gfx.standard_tile_size)
{
- bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+ // set game bitmap pointer to standard sized bitmap (already existing)
+ bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_STANDARD];
return;
}
int width = bitmap->width * gfx.game_tile_size / gfx.standard_tile_size;;
int height = bitmap->height * gfx.game_tile_size / gfx.standard_tile_size;;
- Bitmap *bitmap_new = ZoomBitmap(bitmap, width, height);
+ bitmaps[IMG_BITMAP_CUSTOM] = ZoomBitmap(bitmap, width, height);
- bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
- bitmaps[IMG_BITMAP_GAME] = bitmap_new;
+ // set game bitmap pointer to custom sized bitmap (newly created)
+ bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
}
static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
bitmaps[IMG_BITMAP_CUSTOM] = tmp_bitmap_0;
if (bitmaps[IMG_BITMAP_CUSTOM])
- bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
+ bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
+ else
+ bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+
+ // store the "final" (up-scaled) original bitmap, if not already stored
+
+ int tmp_bitmap_final_nr = -1;
+
+ for (i = 0; i < NUM_IMG_BITMAPS; i++)
+ if (bitmaps[i] == tmp_bitmap_final)
+ tmp_bitmap_final_nr = i;
+
+ if (tmp_bitmap_final_nr == -1) // scaled original bitmap not stored
+ {
+ // store pointer of scaled original bitmap (not used for any other size)
+ bitmaps[IMG_BITMAP_OTHER] = tmp_bitmap_final;
+
+ // set original bitmap pointer to scaled original bitmap of other size
+ bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_OTHER];
+ }
else
- bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+ {
+ // set original bitmap pointer to corresponding sized bitmap
+ bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[tmp_bitmap_final_nr];
+ }
+
+ // free the "old" (unscaled) original bitmap, if not already stored
boolean free_old_bitmap = TRUE;
else
{
bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
+
+ // set original bitmap pointer to corresponding sized bitmap
+ bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_32x32];
+
+ if (old_bitmap != tmp_bitmap_1)
+ FreeBitmap(old_bitmap);
}
UPDATE_BUSY_STATE();
void CreateBitmapTextures(Bitmap **bitmaps)
{
- SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+ if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL)
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+ else
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
}
void FreeBitmapTextures(Bitmap **bitmaps)
{
- SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+ if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL)
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+ else
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
}
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
KeyMod new_modifier = KMOD_None;
- switch(key)
+ switch (key)
{
case KSYM_Shift_L:
new_modifier = KMOD_Shift_L;
void StartTextInput(int x, int y, int width, int height)
{
+ textinput_status = TRUE;
+
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StartTextInput();
void StopTextInput(void)
{
+ textinput_status = FALSE;
+
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StopTextInput();
{
SDLClearJoystickState();
}
+
+
+// ============================================================================
+// Emscripten functions
+// ============================================================================
+
+void InitEmscriptenFilesystem(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+ EM_ASM
+ (
+ Module.sync_done = 0;
+
+ FS.mkdir('/persistent'); // create persistent data directory
+ FS.mount(IDBFS, {}, '/persistent'); // mount with IDBFS filesystem type
+ FS.syncfs(true, function(err) // sync persistent data into memory
+ {
+ assert(!err);
+ Module.sync_done = 1;
+ });
+ );
+
+ // wait for persistent data to be synchronized to memory
+ while (emscripten_run_script_int("Module.sync_done") == 0)
+ Delay(20);
+#endif
+}
+
+void SyncEmscriptenFilesystem(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+ EM_ASM
+ (
+ FS.syncfs(function(err)
+ {
+ assert(!err);
+ });
+ );
+#endif
+}