gfx.background_bitmap_mask = REDRAW_NONE;
ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+
#if USE_FINAL_SCREEN_BITMAP
ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
#endif
+
+ ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
+ ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
+ ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH);
+
+ ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)