#endif
#if defined(PLATFORM_MACOSX)
- fixUserGameDataDir();
+ updateUserGameDataDir();
#endif
#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
+ video.fullscreen_modes = NULL;
#if defined(TARGET_SDL)
SDLInitVideoBuffer(backbuffer, window, fullscreen);