* system.c *
***********************************************************/
-#include "libgame.h"
+#include <string.h>
+
+#include "platform.h"
+#if defined(PLATFORM_MSDOS)
+#include <fcntl.h>
+#endif
+
+#include "libgame.h"
+#if 0
/* ========================================================================= */
/* exported variables */
/* ========================================================================= */
struct OptionInfo options;
struct VideoSystemInfo video;
struct AudioSystemInfo audio;
-struct PlayfieldInfo playfield;
+struct GfxInfo gfx;
Display *display = NULL;
Visual *visual = NULL;
DrawBuffer backbuffer = NULL;
DrawBuffer drawto = NULL;
-int redraw_mask;
-int redraw_tiles;
+int button_status = MB_NOT_PRESSED;
+boolean motion_status = FALSE;
+
+int redraw_mask = REDRAW_NONE;
+int redraw_tiles = 0;
int FrameCounter = 0;
+#endif
/* ========================================================================= */
-/* video functions */
+/* init functions */
/* ========================================================================= */
-inline void InitProgramInfo(char *command_name, char *program_title,
- char *window_title, char *icon_title,
- char *x11_icon_filename,
- char *x11_iconmask_filename,
- char *msdos_pointer_filename)
+void InitCommandName(char *argv0)
{
- program.command_name = command_name;
+ program.command_basename =
+ (strrchr(argv0, '/') ? strrchr(argv0, '/') + 1 : argv0);
+}
+
+void InitExitFunction(void (*exit_function)(int))
+{
+ program.exit_function = exit_function;
+}
+
+void InitPlatformDependantStuff(void)
+{
+#if defined(PLATFORM_MSDOS)
+ _fmode = O_BINARY;
+#endif
+}
+
+void InitProgramInfo(char *unix_userdata_directory, char *program_title,
+ char *window_title, char *icon_title,
+ char *x11_icon_basename, char *x11_iconmask_basename,
+ char *msdos_pointer_basename)
+{
+ char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
+ char *x11_icon_filename = getPath2(gfx_dir, x11_icon_basename);
+ char *x11_iconmask_filename = getPath2(gfx_dir, x11_iconmask_basename);
+ char *msdos_pointer_filename = getPath2(gfx_dir, msdos_pointer_basename);
+
+ free(gfx_dir);
+
+#if defined(PLATFORM_UNIX)
+ program.userdata_directory = unix_userdata_directory;
+#else
+ program.userdata_directory = "userdata";
+#endif
+
program.program_title = program_title;
program.window_title = window_title;
program.icon_title = icon_title;
program.msdos_pointer_filename = msdos_pointer_filename;
}
-inline void InitPlayfieldInfo(int sx, int sy, int sxsize, int sysize,
- int real_sx, int real_sy,
- int full_sxsize, int full_sysize)
+void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
+ int real_sx, int real_sy,
+ int full_sxsize, int full_sysize)
{
- playfield.sx = sx;
- playfield.sy = sy;
- playfield.sxsize = sxsize;
- playfield.sysize = sysize;
- playfield.real_sx = real_sx;
- playfield.real_sy = real_sy;
- playfield.full_sxsize = full_sxsize;
- playfield.full_sysize = full_sysize;
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+ gfx.real_sx = real_sx;
+ gfx.real_sy = real_sy;
+ gfx.full_sxsize = full_sxsize;
+ gfx.full_sysize = full_sysize;
}
-inline void InitDoor1Info(int dx, int dy, int dxsize, int dysize)
+void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
{
- playfield.dx = dx;
- playfield.dy = dy;
- playfield.dxsize = dxsize;
- playfield.dysize = dysize;
+ gfx.dx = dx;
+ gfx.dy = dy;
+ gfx.dxsize = dxsize;
+ gfx.dysize = dysize;
}
-inline void InitDoor2Info(int vx, int vy, int vxsize, int vysize)
+void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize)
{
- playfield.vx = vx;
- playfield.vy = vy;
- playfield.vxsize = vxsize;
- playfield.vysize = vysize;
+ gfx.vx = vx;
+ gfx.vy = vy;
+ gfx.vxsize = vxsize;
+ gfx.vysize = vysize;
}
-inline void InitScrollbufferInfo(int scrollbuffer_width,
- int scrollbuffer_height)
+void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
{
/* currently only used by MSDOS code to alloc VRAM buffer, if available */
- playfield.scrollbuffer_width = scrollbuffer_width;
- playfield.scrollbuffer_height = scrollbuffer_height;
+ gfx.scrollbuffer_width = scrollbuffer_width;
+ gfx.scrollbuffer_height = scrollbuffer_height;
}
+
+/* ========================================================================= */
+/* video functions */
+/* ========================================================================= */
+
inline static int GetRealDepth(int depth)
{
return (depth == DEFAULT_DEPTH ? video.default_depth : depth);
if (!(pixmap = XCreatePixmap(display, window->drawable,
width, height, real_depth)))
Error(ERR_EXIT, "cannot create pixmap");
-
new_bitmap->drawable = pixmap;
-#endif
if (window == NULL)
Error(ERR_EXIT, "Window GC needed for Bitmap -- create Window first");
new_bitmap->gc = window->gc;
+#endif
+
return new_bitmap;
}
int to_x, int to_y)
{
#ifdef TARGET_SDL
- SDLDrawSimpleLine(bitmap->drawable, from_x, from_y, to_x, to_y, 0xffffff);
+ SDLDrawSimpleLine(bitmap->surface, from_x, from_y, to_x, to_y, 0xffffff);
#else
XSetForeground(display, bitmap->gc, WhitePixel(display, screen));
XDrawLine(display, bitmap->drawable, bitmap->gc, from_x, from_y, to_x, to_y);